Re: A82: Sqrxz82 b2
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Re: A82: Sqrxz82 b2
>>> Yeah, I've finally ported it to the 82... A beta version, though,
>>as
>>>nobody hasn't explained me yet how to allocate memory under Ash or
>>>CrAsh. The program is also 9k long, instead of 7k ( what it will be
).
>>>
>>
>> Get the level compressor working. Each 83 world takes up 4K apposed
>to
>> the 1-1.5K 85 levels. Are you going to make a level converter so
>people
>>can play the 85 levels?
>
> I'll do that, but only when I had added level compression. I'll make
a
>converter which will crunch levels if they aren't, so you won't have to
>do it manually. I have made a compression test on the 83 : I can put 12
>worlds at the same time, and not small ones (e.g. Mario 1&3,
>Sqrxzwd1,2,3, Mystical1&2, ... ). I'll release as soon as I have check
>the bug someone told me about ( a problem with param eqs )
Cool. Did you actually port all of those level sets by hand or did you
make a converter?
>
>> How do you beat level one in world 1? I get to the part where
there
>>are 2 porucullis's and an enemy and some spikes. You are forced with
>>three options. Go to the upper portucullis, where you are then trapped
>>with no escape so you have to press CLEAR. The second option is to
walk
>>on the spike and die outright. The third option is to go under the
>third
>>portucullis, where you then get trapped and the enemy kills you. Is
>this
>>a bug? I don't remember the 85 version of World 1 being impossible to
>>beat.
>> Sam
>
> Hehe... No, it isn't a bug ! there's a trick to pass through this (
in
>fact, you can use two differents methods ). No, I won't tell you how...
>Search a bit, it isn't too difficult to find... You maybe want an hint
:
>try first to prevent the blob from annoying you .
I figured it out and have reached level 4. Each level has a little
trick essential to SQRXZ. In level 1 it is the use of the portucullis as
a help. In level 2 it is the use of the super jump.
Sam
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