Re: A82: questions (like you haven't seen that subject before)
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Re: A82: questions (like you haven't seen that subject before)
Evil Sam wrote:
> >At 06:34 PM 5/12/98 EDT, you wrote:
> >>> 6) Thomas H... where's SQRXZ?
> >>
> >>on his computer
> >
> >Actually, it's on paper and I'm still working on the jumping part of
> SQRXZ.
> > I haven't worked on SQRXZ for over a week now because of production
> week
> >for our school play. I have almost finished fixing the left and right
> >routines so that they kill SQRXZ if he touches an enemy. The following
> >routines still need to be completed/made: Left, Right, Up, Down motion
> +
> >scrolling routines for SQRXZ character (left and right motion just
> needs a
> >few touch ups and I'm done with them), death routine for SQRXZ, screen
> >reverser for underwater scenes (not a big deal), copying the current
> SQRXZ
> >animation frame to the GRAPH_MEM, and displaying the screen. Minor
> details
> >come after that, like external level support and a main menu. Well,
> back
> >to homework and then SQRXZ.
> >
> You sound like you are rewriting the game from scratch. You do know
> the source was released, I hope. Programming on paper? No wonder its
> been like 8 months since you started the project. It will be another
> year before you finish it. SQRXZ 85 is good no doubt, but it probably
> took the author a couple of months to write what will take you over a
> year to port.
> Sam
>
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Yup - he wants to write his own game. IMHO it would be better just to port
it. At least then a level converter could be made.
--
Bryan Rabeler <brabeler@ticalc.org>
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