Re: A82: Orzunoid tidbits


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Re: A82: Orzunoid tidbits




In a message dated 98-05-01 18:28:50 EDT, you write:

> >THAT GAME IS GREAT.  I always loved text based games, either by text
>  >based graphically or text based as in typing the path you wish to take
>  >(go north, drop item, etc.).  Thanks for the game.  It looks like it was
>  >made in QB (size and feel of it), but looking at the hex codes it looks
>  >like C.  Either way I think the game is great, and I think I'll make my
>  >own version of it (he he).
>  
>  You try to sound like a wise man, but fall very short. Why? I haven't been
>  able to make a TI game with QB or C, so how can anyone else? We use ASM,
>  baby, the language of people who like speed. I'll give you this - ASM is
>  similar to C. In fact, C is based on ASM (and in a way, the TI ASM is MUCH
>  closer to C).
>  
>  Man, you MUST be new to the TI scene. Lemme also guess that you are a grad
>  of the QBasic scene.
>  
>  >-Rob
>  >ICQ:9188921 "No Sol to kill"   
>  >e-mail1:rc_ware@hotmail.com
>  >e-mail2:rc_ware@yahoo.com
>  >e-mail3:rc_ware@geocities.com                                             
>   
>  >webpage:http://www.geocities.com/SiliconValley/Haven/4049/index.html      
>    
>                                             
>  BTW, do yourself a favor and read the ASH/CrASH documentation sometime. I
>  read your webpage and it does sound like you're a bonafide programmer. You
>  just need to learn a little bit more about 82 ASM.

LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!  He is talking about the PC game!!!
sorry if I sound rude, I was just kinda crazy at the moment :-)

~Adamman