Re: A82: Orzunoid tidbits
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Re: A82: Orzunoid tidbits
In a message dated 98-05-01 18:28:50 EDT, you write:
> >THAT GAME IS GREAT. I always loved text based games, either by text
> >based graphically or text based as in typing the path you wish to take
> >(go north, drop item, etc.). Thanks for the game. It looks like it was
> >made in QB (size and feel of it), but looking at the hex codes it looks
> >like C. Either way I think the game is great, and I think I'll make my
> >own version of it (he he).
>
> You try to sound like a wise man, but fall very short. Why? I haven't been
> able to make a TI game with QB or C, so how can anyone else? We use ASM,
> baby, the language of people who like speed. I'll give you this - ASM is
> similar to C. In fact, C is based on ASM (and in a way, the TI ASM is MUCH
> closer to C).
>
> Man, you MUST be new to the TI scene. Lemme also guess that you are a grad
> of the QBasic scene.
>
> >-Rob
> >ICQ:9188921 "No Sol to kill"
> >e-mail1:rc_ware@hotmail.com
> >e-mail2:rc_ware@yahoo.com
> >e-mail3:rc_ware@geocities.com
>
> >webpage:http://www.geocities.com/SiliconValley/Haven/4049/index.html
>
>
> BTW, do yourself a favor and read the ASH/CrASH documentation sometime. I
> read your webpage and it does sound like you're a bonafide programmer. You
> just need to learn a little bit more about 82 ASM.
LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!! He is talking about the PC game!!!
sorry if I sound rude, I was just kinda crazy at the moment :-)
~Adamman