Re: A82: Life
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Re: A82: Life
Hmm...I haven't tried the game yet, but it doesn't sound too much like the
Life I'm used to. Isn't Life that board game where you get a job, have pay
days, pay taxes, etc?
~Adamman
In a message dated 98-03-23 15:20:30 EST, you write:
> I wasn't aware that there was an 85 version - but I went to ticalc.org
> and found it. It works totally differently than mine does - from what i
> could read in the documentation it uses the graph memory as the array,
> and then kills or creates life in a cell by counting the number of
> neighbors each cell has every generation. Mine represents each cell as
> a byte in the APD_BUF - one bit determining if it is alive, another
> determining if it will survive to the next generation, and 4 bits
> holding the number of neighbors. Each time a cell dies or is born, i
> simply increment or decrement the number of neighbors of each of the
> surrounding cells. I think it works faster than his algorithm because
> it doesn't have to recalculate the number of neighbors every cell has
> every generation. Unfortunately, I don't have access to an 85, so i
> can't see if I'm right or not. As for it being bloated - the size of
> his program is approximately 700 bytes (it is 732 bytes before it is
> sent to the calculator). Mine is 635 bytes if you compare the programs
> more equally - take the size of the demo program, which doesn't have any
> input routines or instructions, and subtract 256 bytes because it
> includes a whole sample array. So, although I know my coding isn't the
> most compact or efficient, it isn't that bloated. If you want, i could
> release a version without a title screen or instructions but still with
> the input routine - it would be 943 bytes.
>
> - Bryan Catanzaro
>
>
> L0rdG0aT, Lord of sodomy and of darkness wrote:
> >
> > i will look further into the matter... when I get home... i can't access
> > any Java-capable computers until i'm home.... i also want to find out who
> > made the ti85 version, because i'll either mail you the source & you can
> > prot it yourself (great capabilities... draw on the graph screen, and
> > then you can run life on the contents... very good verison...)
> >
> > as for yours, it's a great version, but I believe that there's something
> > wrong with the coding... also, why is it that the game is bloated? are
> > your routines built in, or did you enhance the game in any way?
> >
> > -Greg
> >
> > On Mon, 23 Mar 1998, Bryan Catanzaro wrote:
> >
> > >
> > > If you visit this address and put in the pattern that you showed into
> > > his java applet (i don't even know who he is), it does exactly the same
> > > thing as mine. It would be strange to make the same bug twice in 2
> > > different languages...
> > >
> > > http://www.student.uwa.edu.au/~kameleon/GameOfLife2.html
> > >
> > > - Bryan Catanzaro
> > >
> > >
> > >
> > > L0rdG0aT, Lord of sodomy and of darkness wrote:
> > > >
> > > > ok, i have a little thing to put up to the author of this game...
> > > >
> > > > great game, except one thing... the virus thingy doesn't work!! (
> example:)
> > > >
> > > > xx xx xx xx xx
> > > > xx xx xx xx xx
> > > >
> > > > xx xx xx xx xx
> > > > xx xx xx xx xx
> > > >
> > > > xx xx xx xx xx
> > > > xx xx xx xx xx
> > > > 0
> > > > xx xx xx xx xx
> > > > xx xx xx xx xx
> > > >
> > > > xx xx xx xx xx
> > > > xx xx xx xx xx
> > > >
> > > > now, that life scheme will NOT change (the x's). if i put another
one,
> > > > near the center (denoted by 0), it'd kill off everything... but in
> this
> > > > version, it stays the same. your algorithim, (how does one spell
that
> > > > word? i'm having an argument about it) is, um, not the real LIFE
one.
> > > > it'd kill everything.
> > > >
> > > > -Greg
> > > >
> > > > On Mon, 23 Mar 1998, Greg Milewski wrote:
> > > >
> > > > >
> > > > > oh, really? my version of juno (or maybe the list server) xlates it
> to
> > > > > uue and puts it into the message. (version 1.49)
> > > > >
> > > > > as for the game, i was wondering when someone would make it...
> > > > >
> > > > > -Greg
> > > > >
> > > > > "You know, it's at times like this when I'm trapped in a
> Vogon
> > > > > airlock with a man from Betelgeuse and about to die of asphyxiation
> in
> > > > > deep space that I really wish I'd listened to what my mother told
me
> when
> > > > > I was young!"
> > > > > "Why, what did she tell you?"
> > > > > "I don't know, I didn't listen."
> > > > > -- Douglas Adams, "The Hitchhiker's Guide to the
> Galaxy"
> > > > >
> > > > > On Mon, 23 Mar 1998 06:24:46 EST kouri@juno.com (Kouri Rosenberg)
> writes:
> > > > > > Um, why don't you post it at ticalc or something. I can't get
> > > > > >attached
> > > > > >files thru Juno.
> > > > > >
> > > > > >On Mon, 23 Mar 1998 02:07:40 -0700 Bryan Catanzaro
> > > > > ><natrium@cs.byu.edu>
> > > > > >writes:
> > > > > >>
> > > > > >>I wrote the classic life simulation for ASH... here it is in case
> > > > > >>anyone
> > > > > >>is interested.
> > > > > >>
> > > > > >>
> > > > > ><snip>
> > > > >
>____________________________________________________________________
> _
> > > > > >You don't need to buy Internet access to use free Internet e-mail.
> Get
> > > > > >completely free e-mail from Juno at http://www.juno.com Or call
> Juno
> > > > > >at (800) 654-JUNO [654-5866]
> > > > >
> > > > >
_____________________________________________________________________
>
> > > > > You don't need to buy Internet access to use free Internet e-mail.
> > > > > Get completely free e-mail from Juno at http://www.juno.com
> > > > > Or call Juno at (800) 654-JUNO [654-5866]
> > > > >
> > >
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