Re: A82: joltima problem...
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Re: A82: joltima problem...
i dunno why... some people are weird then... and some teachers don't like
programs on a calc, so noprogs is usually running. i still have some map
questions, but i'll put that on a personal thread...
-Greg
"You know, it's at times like this when I'm trapped in a Vogon
airlock with a man from Betelgeuse and about to die of asphyxiation in
deep space that I really wish I'd listened to what my mother told me when
I was young!"
"Why, what did she tell you?"
"I don't know, I didn't listen."
-- Douglas Adams, "The Hitchhiker's Guide to the Galaxy"
On Thu, 19 Mar 1998 20:27:50 EST kouri@juno.com (Kouri Rosenberg) writes:
> Uh, I was just wondering why someone would have an isr on their calc
>in addition to Joltima. They'd have no memory left. Also, the 7th cave
>is at the very bottom left hand corner of the Joltima world. You have
>to go some ways to the right, then down and across a bridge, and
>finally back a
>ways to the left. It's all by itself.
>
>On Thu, 19 Mar 1998 14:13:53 -0500 (EST) "L0rdG0aT, Lord of sodomy and
>of
>darkness" <milewskg@stuy.edu> writes:
>>
>>one thing... can't joltima spare the 50 bytes needed to test if an
>isr
>>is
>>running? if any isr is running, it'll crash, and the newbies that
>>don't
>>know how many variables are needed for an asm RPG game will crash and
>>"burn".
>>
>>also... can someone tell me where the 7th cave is? i found all of
>>them
>>except for the seventh. -thanks
>>
>>-Greg
>>
>>
>>
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