Re: A82: STORE_KEY ???? why?


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Re: A82: STORE_KEY ???? why?




In a message dated 98-03-18 15:57:07 EST, you write:

> KEY_HAND uses GET_KEY to read the current key pressed, then it looks up
>  what value to return in a table (based on whether 2nd and/or alpha has
>  been pressed). Therefore if STORE_KEY works with GET_KEY it works with
>  KEY_HAND too. In Ash STORE_KEY is actually used with KEY_HAND and it works
>  fine.
>  
>  Dines
>  -----Original Message-----
>  From: ADAMMAN106 <ADAMMAN106@aol.com>
>  To: assembly-82@lists.ticalc.org <assembly-82@lists.ticalc.org>
>  Date: 18. marts 1998 03:09
>  Subject: Re: A82: STORE_KEY ???? why?
>  
>  
>  >
>  >In a message dated 98-03-17 19:10:15 EST, you write:
>  >
>  >> I bet all of you have noticed STORE_KEY in the Ti82.h file. So, why 
>  >>  would I want to use it? What does it do? And why hasn't it ever been 
>  >>  used so far? Isn't it like the opposite of GET_KEY or something?
>  >>  ~Ilya
>  >
>  >I tried to use it in SameGame as a "Teacher Key" function but it only
>  works on
>  >GET_KEY, and not KEY_HAND
>  >also, if you wanted a game demo when the user has been idle for a while,
>  you
>  >could use store_key (if you used get_key)
>  >
>  >~Adamman
>  >

hmm...it didn't seem to work for me...maybe I'll try it and release SameGame
1.4

~Adamman


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