Re: A82: STORE_KEY ???? why?
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Re: A82: STORE_KEY ???? why?
In a message dated 98-03-18 15:57:07 EST, you write:
> KEY_HAND uses GET_KEY to read the current key pressed, then it looks up
> what value to return in a table (based on whether 2nd and/or alpha has
> been pressed). Therefore if STORE_KEY works with GET_KEY it works with
> KEY_HAND too. In Ash STORE_KEY is actually used with KEY_HAND and it works
> fine.
>
> Dines
> -----Original Message-----
> From: ADAMMAN106 <ADAMMAN106@aol.com>
> To: assembly-82@lists.ticalc.org <assembly-82@lists.ticalc.org>
> Date: 18. marts 1998 03:09
> Subject: Re: A82: STORE_KEY ???? why?
>
>
> >
> >In a message dated 98-03-17 19:10:15 EST, you write:
> >
> >> I bet all of you have noticed STORE_KEY in the Ti82.h file. So, why
> >> would I want to use it? What does it do? And why hasn't it ever been
> >> used so far? Isn't it like the opposite of GET_KEY or something?
> >> ~Ilya
> >
> >I tried to use it in SameGame as a "Teacher Key" function but it only
> works on
> >GET_KEY, and not KEY_HAND
> >also, if you wanted a game demo when the user has been idle for a while,
> you
> >could use store_key (if you used get_key)
> >
> >~Adamman
> >
hmm...it didn't seem to work for me...maybe I'll try it and release SameGame
1.4
~Adamman
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