Re: A82: Music! :)
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Re: A82: Music! :)
>On Fri, 13 Mar 1998, Kurai Highsmith wrote:
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> Ah, speaking of interrupts...I was wondering if it was
> possible to have background music in a game. Ambient beeps, ya know. :)
> Anyhow, I heard this was possible with interrupts, is it?
> ~Kurai
ST3 is the project I will work on right after finishing SQRXZ (Chemistry II
is getting a little too strenuous...my teacher was a fresh university
professor who is blowing us students all out of the water), Prototype
Alpha, and re-design COMPILE as an IDE with both an "internal" C and ASM
compiler with library support.
ST3 is what was used to develop music in games for Epic MegaGames (e.g. One
Must Fall 2090 and Jazz Jackrabbit Xmas '94). Visit
<http://www.epicgames.com/> to download their games. I also talked with my
Chem II teacher after school recently about this exact topic. It IS
possible to get smooth music as long as an interrupt occurs every 1/200th
of a sec. The human ear will be unable to detect a break in the music
unless the program turns off the interrupts somewhere.
Thomas J. Hruska -- thruska@tir.com
Shining Light Productions -- "Meeting the needs of fellow programmers"
http://www.geocities.com/SiliconValley/Heights/8504
http://shinelight.home.ml.org
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