Re: A82: orzunoid bug


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Re: A82: orzunoid bug




Yeah, the game should only have a title screen if it is like 20K, otherwise
its a waste of space, or the author should use some kind of compression...

-----Original Message-----
From: Salix <salix@hem.passagen.se>
To: assembly-82@lists.ticalc.org <assembly-82@lists.ticalc.org>
Date: Monday, March 02, 1998 7:05 PM
Subject: Re: A82: orzunoid bug


>
>I second that!
>All the Cool but unneeded graphics should go to the wastebasket.
>as the ti82 only have about 26 kb of user mem while having a asm shell I
>think its REALY unneeded .. Take it out from ALL games :) , ah well RPGs
>should probobly have them left, 'cause I like RPGs :)
>
>// Salix
>
>-----Original Message-----
>From: Jacob Boyce <jboyce@mailexcite.com>
>To: Assembly-82@lists.ticalc.org <Assembly-82@lists.ticalc.org>
>Date: den 2 mars 1998 23:26
>Subject: Re: A82: orzunoid bug
>
>
>>
>>I dont know about anyone else but I feel cool title screens to be a waste
>of the
>>very little ram available to us on the 82.  They do look neat and make the
>programmer
>>look better but they also eat up space that could be used to cram our
calcs
>full
>>of games.  :)
>>Thats just my take on things. I am quite content with text title screens.
>>
>>---
>>Jacob Boyce
>>jboyce@mailexcite.com
>>2140141 on ICQ
>>
>>>More importantly, does anybody think it would be worth
>>>my time to make a cool title screen for Orzunoid? Also has anyone beaten
>Orzunoid
>>
>>>v5.0 yet?
>>
>>
>>
>>Free web-based email, Forever, From anywhere!
>>http://www.mailexcite.com
>>
>


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