Re: A82: CrASH Hacked!!!!
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Re: A82: CrASH Hacked!!!!
>I wouldn't know this because I'm not a beta tester. Making a shell takes
a
I am pretty sure that I send a mail to this list some time ago telling
that Ash 3.1 would the Crash compatible.
>lot of effort and knowledge of the 82 backup file. I took the initiative
No. You do not need to know much about the backup file, you need to know a
lot about the TI82.
>to take a shell apart to see what it looks like. Once I've got the code
>commented, and I figure out how to create pointers in the VAT and put
those
>pointers/variables into TI-BASIC code, I'll be able to write MY OWN shell
>from scratch (which will be based solely on a game engine...so the
current
>code won't be any good except for the VAT entries and TI-BASIC code to
>enter the shell). Besides, Kouri and Evil Sam and anyone else, you want
to
>write your own shell too...why not start with a base and work up from
>there? Beginner shell writers have no idea where to start or how to code
Because that would be stealing the code.
>one, so they need some type of example. I need the routines anyway for
>OShell-82 and OS-82 to make ASH/CrASH code easy to port to those shells.
No ne uses OS-82 or OShell-82, so why translate the programs ?
>
>> The 7 hours spent would have been better spent completing his quest
>>of making the ultimate 82 SQRXZ.
>
>I didn't think it would take as long as it did. I would've loved to use
>DASM, but I tried it once or twice and only got garbage from it. BTW, I
Just copy the Crash part of teh backup file to a nw file and run DASMZ80
with start addr 8D24.
Dines
_______________________________________
Dines Justesen
Email: dines@post1.com or
c958362@student.dtu.dk
WWW : http://www.gbar.dtu.dk/~c958362/
_______________________________________