Re: A82: PlainJump?


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Re: A82: PlainJump?




In a message dated 98-07-07 18:56:32 EDT, you write:

> hmm... i must be suffering summer laziness, but it's a mix of things...
>  read on, people.
>  
>  porting is so... tedious.  i sit at my computer, staring at the screen,
>  or sometimes sheets i printed out, and all i see is other people's
>  programs.  there's no fun in that.  sure, people like it when you convert
>  a game to a platform that never had it before, but plainjump doesn't seem
>  to have that much popularity, as opposed to tetris or sqrxz.

Plain (or Plane, more correct!) jump kicks ass!

>  
>  i'm working on a program of my own, for the ti85. it MAY be ported to the
>  82 as well, which is easier because it's MY code, and i know exactly what
>  the hell i'm thinking (most of the time).

I know just how you feel

>  
>  for those of you who are 85-less, you can use randy gluvna's ti8xemu
>  because i'm working on addvar8x, which will allow all of you to emulate
>  any calc, as long as you have a rom (gee, i wonder where one would get
>  one of those...)
>  
>  IF YOU WANT PJ TO CONTINUE, REPLY!!  if i see people's interest in it, i
>  will continue.

OK, I'm replying, you'd better do it!

>  
>  ah. yes, about the 85 game... just a few things, it is a port of a pc
>  program made in 1985, which tested a programmer's ai-coding skills
>  (artificial intelligence, for those of you who don't know). if made for
>  the 82, it will be for ash3.1 ONLY.  i need those abilities, especially
>  if i am reading from up to 4 support files.

Sounds pretty kewl, make sure you port it to the 82!

>  
>  -Greg
>  
>  EMAIL: l0rdg0at@juno.com; lordgoat@somethingorother.com;
>  l0rdg0at@hotmail.com; milewskg@stuy.edu
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~Adamman