Re: A82: Solytare suggestion...
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Re: A82: Solytare suggestion...
On Tue, 27 Jan 1998 21:13:53 -0500, you wrote:
>
>A lot of people seem to be complaining about the way Solytare 2.1 works. I
>have a suggestion that you make the mouse cursor move a little faster and
>that you also add scrolling. This would allow you to get the full 128x64
>pixels that you need to make a more accurate game of solytare like on the
>85. I suggest having two versions in case someone wants to use the version
>without scrolling that way nobody will have anything to complain about.
>
>Implementing the screen scrolling will be a problem as I am assuming that
>you are using lines and text and not sprites which could slow things down
>considerably. If you do scrolling, make it smooth scrolling or it will
>degrade the game and people will complain about the jerkiness of the
>scrolling routines. Hope that helps you get some ideas.
>
I do not think that making the game scroll would be worth the trouble
(and may make the game look worse!). (and the game does use only
sprites on the game screen.) I will take the GET_KEY out of the main
loop, and i will make the cards take up a full 12 pixels (instead of
11 like in 2.1). Hopefully this will fix most of the complaints. I
probably won't do it until this weekend (i'm setting up my new
computer!).
-mike pearce
mgp4007@omega.uta.edu
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