Re: A82: CrASH bug not Galaxian bug


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Re: A82: CrASH bug not Galaxian bug




Barubary wrote:
> 
> >> Barubary was right. There is no difference in my routine's performance
> >>  between version 1.2 and 1.3 of CrASH. When the contrast changer is used
> >>  in the game it is like one of those battery saver progs. It can make the
> >>  screen darker than the TI-82 can with its nine settings. There is no
> >>  problem if you set the contrast to the level of a normal TI-82
> >>  setting. The problem occurs when you select a setting that has a higher
> >>  contrast than the normal TI-82 settings. When you shut down the calc
> >>  from CrASH, and turn the calc back on the screen is incredibly light.
> >>  Well in order to remedy this I thought I had to raise the contrast so I
> >>  tried 2nd+Up. Didn't work. I didn't realize that because a setting higher
> >>  than the 82's normal ones was selected than I had to push 2nd+Down.
> >>  Pushing 2nd+Down remedies the problem. For some reason that kind of
> >>  problem doesn't happen using ASH. There is some problem with CrASH that
> >>  won't allow contrast settings higher than that of an 82(Only when the
> >>  calc is being shut down from CrASH). I noticed the problem when I
> >>  originally started using CrASH when some of the battery saving progs
> >>  didn't work on it, but I didn't think anything of it because I didn't
> >>  really care whether or not the battery saving progs worked.
> >>  The contrast problem is with CrASH not Galaxian, but it shouldn't
> >>  stop you from using the game with CrASH because CrASH is a more stable
> >>  shell than ASH and the problem is easily remedied if you push 2nd+Down
> >>  when you restart your calc. And I'll continue to use and others will use
> >>  my contrast routine until a better one is created(or ported). I have
> >>  already implimented it into Galaxian, the next version of Orzunoid will
> >>  have it, and some games by Ahmed El-Helw are going to have it(Duckhunt
> >>  1.1 already has it). So c'mon CrASH people fix this problem. If you don't
> >>  believe that it exists try running Battery Saver II using CrASH and
> >>  selecting a contrast higher than 9. Then turn the calc off while still in
> >>  the CrASH by pressing 2nd+ON. When you turn the calc back on the calc
> >>  looks as if it has crashed. The screen is blank and the buttons don't
> >>  seem to do anything. Push 2nd+UP to turn the contrast up and nothing
> >>  happens. Push and hold 2nd+DOWN and the contrast goes back to normal.
> >>  Finally, just to make this clear, no this problem was not caused by using
> >>  Crash to Crash.
> 
> Crash has nothing to do with this...  changing the contrast past the normal
> maximum is not supported by the ROM and when the ROM next executes it will
> screw up.  Go ahead and change the value past maximum, but don't have the
> ROM be executed with that value still set.
> 
> -- Barubary

	If the problem is truly completely non-Crash related, then why 
does the game function perfectly under ASH but when run under CrASH two 
problems occur if the right buttons are pressed?


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