Re: A82: Porting (85)
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Re: A82: Porting (85)
please do that... when i first played it, i was wondering why there was
8 jacks, but then i realized it was a "T". The two look too similar when
shrinking the cards w/ +/-. i understand your dilemma (f--- spelling),
and i would appreciate the card change.
On Sun, 25 Jan 1998 20:00:36 GMT mgp4007@omega.uta.edu (Michael Pearce)
writes:
>
>
>The extra white space on the outside of the cards was *not* put there
>for looks. It was put there because the game uses an alligned sprite
>routine. in the original version, all of the cards fell on a byte
>border in the video mem, so i wouldn't have to use a complex sprite
>routine. In the 82 version, i modified the sprite routine a bit where
>it accepts a card with an x position divisible by 4 instead of 8 since
>it was impossible to use sprites 16 pixels wide. BTW, the largest a
>card could be on the 82 is 13 pixels wide. if it is 14 pixels, it
>will not fit (14 * 7 = 98 > 96). right now the sprites are 12 pixels
>wide. i could easily change the card gfx where there is no white
>space between any of the cards. i could then easily change the
>infamous "T" (which i don't like either) to:
>.db %001010111
>.db %001010101
>.db %001010101
>.db %001010101
>.db %001010111
> ^ ^ ^
> | | +---- the 0
> | |
> | +------ the 1
> |
> +-------- the left border of card (will be right next to the
>border of the card to the right of it)
>
>
>-mike pearce
>mgp4007@omega.uta.edu
>
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