RE: A82: a port idea
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RE: A82: a port idea
Umm... Greg... that's not a problem. Seeing as we both go to the same school, I can get you my working version of PlaneJump, for the x86 platform. I'm still cleaning up the perspective correction, but I got it up and running within a couple of days.
Since the CrASH routines simulate graph buffer copies, it wouldn't be a problem, I just have to adjust a few numbers for the offsets for it. Very fast, though. We can save a lot of time, but it would not match Andreas' routines.
Christopher Kalos
raptorone@stuytech.com
Executive Director/Administrator
VirtuTech Developer's Group
AOL IM: Raptor1CK
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From: Greg R Milewski[SMTP:l0rdg0at@juno.com]
Sent: Tuesday, February 17, 1998 8:32 PM
To: assembly-82@lists.ticalc.org
Subject: A82: a port idea
seeing how we have a routine for hunting down vars that can contain a
level, (which means that we can use external levels for SQRXZ 82, if the
author permits it), why not try to convert "Plainjump" (for u 83 users,
that's how Andreas Ess spelled it, so don't get on my case for
spelling/grammer!!) from the 85?
most of the engine would have to be re-worked to accomodate the 96 pixel
screen, and i would do it, but i suppose that would also involve making a
level creator/ converter. just an idea, so there. i'll have a "looksee"
at the source on my vacation. the source (both 1.0 [zshell] and
1.1[usgard]) is public domain. here's the differences (for the
uninformed)
1.0 -- built in level, editable. boring.
1.1 -- faster, external level support, and came w/ an external level
maker/editor for usgard.
anybody want it?
-Greg
PS-- 1.6 works fine on my calc, but i deleted it, not trusting it.
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