Re: A82: Re: Re: GWv2.0 bug/ASHv3.0 bug
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Re: A82: Re: Re: GWv2.0 bug/ASHv3.0 bug
Ash 3.1 is just a small update, and relocation will still be done with
simpel relocation. The new version will fix the problem with programs
larger than 13k, but besides that only minor changes will be done. As I
wrote earlier it is possible to make Game Wizard work with Ash 3.0, and
all
I am planning to do in 3.1 is to include these lines of code in Ash 3.1.
This means that it should be possible to make Game Wizard and other
programs
like that work by inserting ONE line of code. The same method could
probably
be used to acces the VAT, but i have not tested this.
To make sure Ash 3.1 will work with Dying Eyes and Game Wizard I need the
an
Ash version of Dying Eyes and the source code for Game Wiard. When (if) I
get this I should be able to release it shortly.
Dines
-----Original Message-----
From: Thomas J. Hruska <thruska@tir.com>
To: assembly-82@lists.ticalc.org <assembly-82@lists.ticalc.org>
Date: 13. februar 1998 02:38
Subject: Re: A82: Re: Re: GWv2.0 bug/ASHv3.0 bug
>
>At 07:>4) Keep swapping bytes until the entire program is moved.
>AM I RIGHT SO FAR?!?!? I think I am, so let me continue.
>
>If Game Wizard or any other interrupt program that will be jumped to is
>anywhere in the range of the swapping bytes and Game Wizard isn't
entirely
>swapped from byte 1 to byte 8999, then when the main Game Wizard routine
is
>called, half of the program will be someplace else in memory therefore
>causing a crash.
> Spam-Fighter code is: 14806560 (New technique to fighting spam)
> Enter "Spam-Fighter: XXXXXXXX" in the body of a personal message
> to thruska@tir.com. Otherwise the message will be filtered as spam.
>
_______________________________________
Dines Justesen
Email: dines@post1.com or
c958362@student.dtu.dk
WWW : http://www.gbar.dtu.dk/~c958362/
_______________________________________
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