Re: A82: GWizard v2.0 bug discovered!!! (and more...)


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Re: A82: GWizard v2.0 bug discovered!!! (and more...)





On Mon, 09 Feb 1998 19:56:58 -0500 "Thomas J. Hruska" <thruska@tir.com>
writes:
"<snip>"
>3)  Who needs the SLOW FP math routines in the first place...you are
>running games, not math proggies?

even though the FP may be "SLOW", if someone wants to make the port of
Daedalus from the 82 (hey ppl, r u going 2 do both b/w & the grayscale
versions?)  they will need to use some FP math to handle such complex
rotations and such.

ATTENTION:  if no one has the source to Daedalus (yet), i have contacts
that have the source to the 3d engine (might)... i'll email about further
advances into that topic... (btw, the source is JUST THE ENGINE!! you'd
have to make the rest on your own... unless you get the full source...)

let's include everything else, shall we?

"Evil Sam" -- the shooting keys SHOULD NOT HAVE BEEN CHANGED!! the only
problem was that laser should've been WINDOW instead of ZOOM... PPL!!
that's how it is on the 85!!!  just think.... the 2nd key will be the
first key to bite the dust because of many games using it, especially
something as intemse as Galaxian. (fyi -- re: the ver he/ you released
that ppl wanted to know the 85 compatible version [maybe this was
answered already] was 2.01)

Dines and Thomas Hruska --- stop the insanity!  Thomas -- fix the version
(i personally never used it, but it's wasting bandwidth on my modem)!
Dines -- why bother? please work on Ash 4.0

That's it from me.

-Greg

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