RE: A82: The BIG 5!
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RE: A82: The BIG 5!
Well, if we talk Sam Davies and Andreas Ess into releasing the Daedalus 0.31 source, we're set. It was grayscale Wolfenstein for the 85. A bit sluggish unless you used the "dual-key approach," since each motion action was controlled by two keys. Using them both seemed to accelerate motion. It's much better on an overclocked calc, though. It use a ray-casting engine, and suffered of a bit of warping at maximum width, but still was absolutely beautiful.
Christopher Kalos
raptorone@stuytech.com
Executive Director/Administrator
VirtuTech Developer's Group
AOL IM: Raptor1CK
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From: Cory Crooks[SMTP:badman@velocity.net]
Sent: Saturday, February 07, 1998 2:55 PM
To: assembly-82@lists.ticalc.org
Subject: Re: A82: The BIG 5!
<snip>
>Golden Eye ...
>A GOOD DOOM type game,
<snip>
I was going over some of the maths for the past to days during announcements at
school, although not impossible, it would take a lot of work. I'm only
experienced in true 3d, I'm gonna try to look into the pseudo 3d of doom, wolf,
ect..
-- Cory R. Crooks
badman@velocity.net
http://www.velocity.net/~badman
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