Re: A82: Projects
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Re: A82: Projects
>> I know I am doing a lot of talking for someone using someone
else's
>> computer and someone currently without a calc, but I have 6 huge
>> blisters on my hands from that Nike golf camp so I took the weekend
off
>> from golf. In its place, I have been doing a little coding with help
of
>> CalcEm. I now have the PJ level editor fully working.
>> Which brings me to my subject, should I port Andreas Ess's new
game
>> Picross to the 82? Or is it not worth diverting time away from PJ?
I'll
>> port it if people want it, but I have to wait till AE fixes an
extremely
>> nasty bug I just told him about.
>> Its time to prioritize. Should I continue working on Orzunoid v6.0
and
>> Jezzball v1.7 even though it would mean starting over?
>> BTW, I'm releasing a new Orzunoid v6.0 beta tonight. Its been
laying
>> around for awhile. It has the speed changer and some other
improvement I
>> forgot about.
>
>One game I WOULD like to see is that Balloons game that he made. I'm
not sure
>that he released the source though
>
>~Adamman
>
I was going to port Balloon after Plain Jump because both use similar
external level routines(I haven't figured them out yet, though).
Sam
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