Re: A82: Update on...me (mostly the "3D game")
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Re: A82: Update on...me (mostly the "3D game")
Isn't this list about Assembly for the ti-82 not BASIC for the ti-92
On Sat, 8 Aug 1998 22:50:26 EDT ADAMMAN106@aol.com writes:
>
>Well, as I said earlier I've been away for a while, so I've done much
>thinking
>and an unusual amount of BASIC coding, reading and re-reading of
>tutorials and
>sourcecode. Right now I've given up on the floorcasting in the
>worf-style
>engine that I made in 82-BASIC and have moved on. I am now working on
>a more
>Doom-style engine in 92-BASIC (purely due to its power in variables
>and
>subprograms) that has non-orthogonal walls.
>I'm getting a clearer picture of the "3D game" (temp name) and its
>features.
>Right now what I think it will include these features:
>
>* Non-orthogonal walls of same height
>* Sector-based level structure
>* "constant-z" based texture mapping
>* sky picture (not texture) - you can see this as the rolling hills
>beyond
>Doom courtyards and in Duke as the LA skyline (most easily seen on top
>of the
>building that you start out on)
>* Solid floor - texture mapped floors and ceilings are simply too slow
>for
>practical rendering speed
>
>I think I will try to impliment variable-height walls in a slow, exact
>Doom
>replica used "just for fun" and not as a game at all
>As for a fighting game...some of you know that I was planning to make
>MK after
>Dr. Mario, but I got "distracted" with the possibility of a
>Duke3D-type game
>on the TI-82 (mostly after I played it for the first time on my
>friend's N64).
>Now that I hear of Chris's kung-fu game, I think I may not do this
>anymore.
>As for Dr. Mario, I don't think it will ever get done. I have not
>heard
>anything from the special testers, so I assume that that they have
>given up.
>If anyone really wants to see it, email me and I'll see whether it's
>worth it
>to take it apart and fix it. It's definitely fixable, but I'm not
>sure that I
>care enought to fix it. If I don't think there is enough demand for
>it, I'll
>just release what I have, get the graylib out, and move on to 3D game.
>Wow, this turned out longer than I expected. I hope I didn't bore you
>people
>Please tell me what you think
>
>~Adamman
>
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