Re: A82: Ash 3.1 again
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Re: A82: Ash 3.1 again
In a message dated 98-08-03 01:18:55 EDT, you write:
> I SAY JUST REMOVE IT (the support for prgm command) nobody has
> mentioned
> a single program yet that uses it, so even if there is one it probably
> wasn't all that important of one. Not to put words into Dines Mouth but
> it
> seems to me he's hinting he would really like to not include it. It would
> be
> easier without it and save space at the same time. SOMEONE find out if
> there is a program that uses it.
>
> Well Thats All For Now,
>
> \-- CW --/
OK, I have been away for a while but people are getting restless so here it
goes:
Early on, many of the games that were "cool" then use the prgm command
feature, probably just from Dines' doing as a test
Let's see...the only one I'm CERTAIN of was...hmm...what was it called?
Anyway, that game where you had to avoid the lines coming down at you. I want
to thing squash, smash, crash, I dunno. It was kinda like tunnel but there
were horizontal lines you had to avoid.
ahh...now I'm going crazy! Someone tell me what the name is!
~Adamman