A82: Re: Game ideas
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A82: Re: Game ideas
-----Original Message-----
From: Kouri Rosenberg <kouri@juno.com>
To: assembly-82@lists.ticalc.org <assembly-82@lists.ticalc.org>
Date: Friday, August 07, 1998 4:31 AM
Subject: A82: Game ideas
>
>Just in case someone's trying to think of a project to do,
>here are a few games I'd like to see on the calc:
>
>1) A Double Dragon/Final Fight type game (link play would
> be a huge plus).
>2) A flying, shoot-em-up game like Raiden (with power-ups,
> scrolling background, etc).
>3) Another side-scrolling action game like Kung Fu (old
> school atari and nintendo game) or Sonic the Hedgehog!
>4) Strategy game like Lemmings or Load Runner.
>5) Racing games such as Excite Bike (with level editor!) or
> Road Blaster.
>
>Porting is nice, but we are in need of new games, I feel.
>Does anyone have any other ideas?
>
I like some of those ideas, but I think that we need a fighting game.
More classics, like Battlezone, Arkanoid (I know that Oruznoid is styled
like it, but the power-ups are different enough to give it a completely
different feel, along with the enemies), Klax (puzzle game, if you don't
know what that is I'll tell you), Galaga, Mario Bros. (two players would be
a HUGE plus), and Joust (ditto) would be cool, too (you're talking to the
guy who lives for classic games). Link play could be added to existing
classic games for two-player battles.
BTW, weren't you mentioning working on a Duke-Nukem game before? I haven't
been around a while, and am just now getting back into the funk of things.
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