Re: A82: Font help again
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Re: A82: Font help again
In a message dated 98-04-27 23:22:57 EDT, you write:
> Good lord I was giving everyone the wrong idea all along. Stupid! Stupid!
> <smack> <smack> Alright, maybe if I tell you what I'm trying to do then
> you can help me out (there goes my "ooh, secret" project, but oh well).
> I'm doing my own port of the classic game Rogue. If you don't know what
> that is, that's okay. Your character is represented on the screen by a
> theta (you might want to see this in a non-true-type font):
>
> .
> . .
> ... <--- a "." represents a pixel
> . .
> .
>
> The various enemies you will encounter are represented by the capital
> letters A-Z. Other items and do-dads will also be 3x5 "letters." For
> example, a staircase will be represented by a ">" sign. The area you have
> to move around in is a grid of 8 rows @ 6 pixels ea. by 23 columns @ 4
> pixels ea. Basically what I wanted was an M_CHARPUT routine that would
> use the 7 modified characters + some additional ones (weapons, armor,
> food, etc.) instead of the normal letters. I know this is not what I said
> before; I must have been out of my mind or something. Well, can you help
> me with this? Muchas gracias!
don't use letters, use sprites! only use letters if you're writing a BASIC
game! It's also much easier that way.
~Adamman
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