Re: A82: My next game


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Re: A82: My next game



At 09:10 PM 9/21/97 -0500, you wrote:
>features than FFX4 (Which btw, what did people on this list think of 
>it, i am wondering?). the scrolling map is already done, and looks 
>great. I am wondering, should I make it for ASH 3.0? Or OS-82?

It was pretty cool...I played it for about two hours before I met some
monster in a tower and my calc suddenly went back to OS-82.  I attempted to
re-enter the game where I had left off and my calc crashed.

>    Also, what would you like to see in this rpg? it's one character, 
>but heavy development (ie. classes/spells etc..), and a non-linear 
>plot...meaning you can go where you want, when you want...and have 
>subplots etc..

The graphics are nice and the story-line is okay.  The only problem is that
you can die too easily.  Maybe you need an "easy" setting for us beginners
to RPGs (yeah, its my first).  Also, the enemies are too predicable on when
they fire.

>    What do you want to see from this game? Also, if anyone could help 

When I killed the eyeball, a big white space appeared where it used to be.
You need to fix this for the larger enemies.

>me...I need a sprite routine for big sprites. Or, just a good sprite 
>routine. The one i am using is -acceptable-, but not really good. Other 
>routines i may need...hmmm...well i'll get back to you. I am also 
>curious as to how to use things like..

Try my SpriteDraw routine that I wrote.  Its fast, will accept any sized
image, and its simple to program for.  What more could you ask for?

>    .dw 0,12,15,40,1  Where all those numbers are stats...how to 
>manipulate them, load them into vars, and even store them there. If 
>anyone can help me with that...it's appreciated. See how little asm i 
>know, and i programmed that bloated piece of code, FFX4? =]

In OS-82, if you use variables in your program, you have to add
(PROGRAM_ADDR) to the location of where your variables are.  If you use
ASH, your variables will always be at the same place, so you don't have to
add (PROGRAM_ADDR).

>                                    Thanx, ~Alex (Kurai)

Hope I could be of help (HICBOP),

                 Thomas J. Hruska -- thruska@tir.com
Shining Light Productions -- "Meeting the needs of fellow programmers"
         http://www.geocities.com/SiliconValley/Heights/8504
                    http://shinelight.home.ml.org


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