Re: A82: Game Wizard crashes under Same Game...
[Prev][Next][Index][Thread]
Re: A82: Game Wizard crashes under Same Game...
In a message dated 97-09-18 00:59:40 EDT, you write:
> Game Wizard v2.0 will crash when running Same Game if you do the following:
>
> 1) Turn on the calc and run the shell.
> 2) Run Same Game.
> 3) Run Game Wizard v2.0.
>
> Same Game messes with volatile areas of RAM. Wait until v1.1 or greater
> comes out before attempting to use Game Wizard v2.0 with it. Doing the
> following will decrease the chance of a crash by 80%:
>
> 1) Turn on the calc and run the shell.
> 2) Run Game Wizard v2.0.
> 3) Run Same Game.
> 4) Deactivate Game Wizard immediately and do NOT re-enable it.
> 5) Exit the shell and "power-down"
> 6) It is safe now to turn the calc back on and re-load Game Wizard.
>
> What happens:
> When the calc is turned on, the RAM is set to its original conditions.
> Since, Same Game changes the volatile parts of RAM, this is the safest
> method of allowing you to use Game Wizard in conjunction with Same Game.
> Without resetting the changed RAM, any game can be affected including Game
> Wizard. Since Game Wizard latches onto an interrupt, it will crash more
> often than games because it uses highly volatile areas of RAM that can be
> changed instantly.
>
>
> Thomas J. Hruska -- thruska@tir.com
> Shining Light Productions -- "Meeting the needs of fellow programmers"
> http://www.geocities.com/SiliconValley/Heights/8504
> http://shinelight.home.ml.org
>
WHAT?!?!?!
what the heck are you talking about? The only RAM areas that SameGame uses
are TEXT_MEM and TEXT_MEM2
please explain this to me
~Adamman
Follow-Ups: