Re: A82: Game Wizard crashes under Same Game...


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Re: A82: Game Wizard crashes under Same Game...



In a message dated 97-09-18 00:59:40 EDT, you write:

> Game Wizard v2.0 will crash when running Same Game if you do the following:
>  
>  1) Turn on the calc and run the shell.
>  2) Run Same Game.
>  3) Run Game Wizard v2.0.
>  
>  Same Game messes with volatile areas of RAM.  Wait until v1.1 or greater
>  comes out before attempting to use Game Wizard v2.0 with it.  Doing the
>  following will decrease the chance of a crash by 80%:
>  
>  1) Turn on the calc and run the shell.
>  2) Run Game Wizard v2.0.
>  3) Run Same Game.
>  4) Deactivate Game Wizard immediately and do NOT re-enable it.
>  5) Exit the shell and "power-down"
>  6) It is safe now to turn the calc back on and re-load Game Wizard.
>  
>  What happens:
>  When the calc is turned on, the RAM is set to its original conditions.
>  Since, Same Game changes the volatile parts of RAM, this is the safest
>  method of allowing you to use Game Wizard in conjunction with Same Game.
>  Without resetting the changed RAM, any game can be affected including Game
>  Wizard.  Since Game Wizard latches onto an interrupt, it will crash more
>  often than games because it uses highly volatile areas of RAM that can be
>  changed instantly.
>  
>  
>                   Thomas J. Hruska -- thruska@tir.com
>  Shining Light Productions -- "Meeting the needs of fellow programmers"
>           http://www.geocities.com/SiliconValley/Heights/8504
>                      http://shinelight.home.ml.org
>  

WHAT?!?!?!
what the heck are you talking about?  The only RAM areas that SameGame uses
are TEXT_MEM and TEXT_MEM2
please explain this to me

~Adamman


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