Re: A82: SQRXZ 82 Survey


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Re: A82: SQRXZ 82 Survey



Thomas J. Hruska wrote:
> 
> Okay, here are a few questions that I want some input to as to how to make
> SQRXZ 82:
> 
> 1) Should I reverse the screen when you go under water?  If so, should I
> add a special transition block in areas where you can't see the enemies
> that are there?

 Yes!
> 
> 2) What speeds/difficulty levels should there be?
 
About 3 speeds and 3 difficulty levels

> 3) Should the secret level use chickens (buck buck buck buckaaaaw :) as the
> enemy?  If so, should their heads be chopped off or change into a R.I.P.
> stone when SQRXZ squashes them.

Chickens and rip there heads off
 
> 4) Should I use a fade in/out feature?  If I do, I will remove part of it
> when I release the source to the public (because of Game Wizard v2.0 secrets).

No fading!

> 5) How many lives should SQRXZ start out with?  Should his lives change
> with the difficulty level?
 
5 lives and they should change with difficulty

> 6) Should there be a way to add levels without creating a whole new game?
> If so, give me the programmers' name and e-mail address of a game that has
> this type of option.
 
?????



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