A82: Re: Chess = 1-player vs. TI-8X


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A82: Re: Chess = 1-player vs. TI-8X



 I remeber the discussion, and i do belive that it is possible to make a
chess game for the ti8x. Ofcorse a good chess player will be able to beat
the calc, but for most people it should be fine. I suggest that you have a
look at the hp program, if you find out how it finds out what to do it
should be easier to make a ti version.

Dines

-----Original Message-----
From: ilya winham <ilyamojo@geocities.com>
To: CALC-TI@LISTS.PPP.TI.COM <CALC-TI@LISTS.PPP.TI.COM>;
assembly-82@lists.ticalc.org <assembly-82@lists.ticalc.org>;
ti-basic@lists.ticalc.org <ti-basic@lists.ticalc.org>
Date: 29. oktober 1997 04:02
Subject: A82: Chess = 1-player vs. TI-8X



>I am very curios on how a fairly good AI could be made for a chess game.
>I was looking at the old archive of Calc-ti mail's and noticed that a
>big discussion started from this type of programming challenge. Some
>said, "can't be done", others, "would be too big and slow", yet some
>others said' "It has, and can be done using little memory and still be
>fast" which they gave example of the HP's and said 1 has already been
>written for them. So, it is safe to believe that it can be done, after
>all, checkers, (by Frank Force) is a 1-player vs. TI-82 game and the
>computer is pretty hard to beat, fast, and the game is small. So if
>someone were to figure out how that was done and build on it, an AI for
>chess could be written. I am willing to try but need more information on
>how to program AI. I have made many programs and games but none have had
>a computer AI. I have the skills but not the knowledge to do so yet.
>Basically, what logarithm would work? Please, contribute your
>thoughts....
>