Re: A82: SQRZ --so, what's the news
[Prev][Next][Index][Thread]
Re: A82: SQRZ --so, what's the news
At 10:41 PM 10/31/97 -0600, you wrote:
>So, Thomas, when will it be done, what stage are you at?? (I figure it
>is almost done and you are working on the level maker.)
Nope, I have an extremely large homework load for school which is slowing
this down considerably. However, I'm just getting the basic concept of the
level editor together. I am still working on the enemies. Gravity seems
to be the largest conflict that I'm having at this point. Does anybody
know how gravity works on the PC version? I keep thinking that SQRXZ is
near the equivalent to an enemy (minus the jumping capability), and I think
he drops a pixel when crossing an open space quickly. Am I right or blind?
Thomas J. Hruska -- thruska@tir.com
Shining Light Productions -- "Meeting the needs of fellow programmers"
http://www.geocities.com/SiliconValley/Heights/8504
http://shinelight.home.ml.org
References: