A82: ASH <-> OShell (Info.)
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A82: ASH <-> OShell (Info.)
Here is the latest update on the ASH <-> OShell-82 Development Kit:
Jul 25, 1997: Okay, I'm back from vacation. I really didn't get much of a
chance to work on the kit though (bummer). However, I removed around 25
lines of code from the sprite routine that weren't really needed. This was
mainly made of loops that I replaced with simple ADD statements. I also
caught a bug that would have crashed my calculator when using left
clipping. I still have quite a few optimizations to go before I'm finished
with a decent routine. The current speed is good (for a first routine),
but it could be better. By tomorrow, I should have some updates on the
speed comparison list. Remember, I'm aiming for 800 sprites/sec. on a
filled 8x8 non-clipped image and 100 lines of source code.
Well, that brings you all up to date.
Thomas J. Hruska -- thruska@tir.com
Shining Light Productions -- "Meeting the needs of fellow programmers"
http://www.geocities.com/SiliconValley/Heights/8504
http://shinelight.home.ml.org