Re: A82: FFX4 CrASH


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Re: A82: FFX4 CrASH




>                Here it is! The first game compiled and released 
>specifically for CrASH, besides Tunnel I believe. There have been 
>-great- changes in the game, thanx to CrASH. Firstly, the faster 
>DISP_GRAPH allows for the screen refresh to be much smoother. Also, the 
>ability to use GET_KEY instead of KEY_HAND (something unable i was 
>unable to do in OS-82) has made the controls much less straining. Also, 
>the game won't crash when you press on. It's still a crappy game, and 
>still badly coded, but as i optimized obvious things and ported the 
>code, it shrank to 19k, yay! Now it leaves the calc with about 8k free 
>mem, enuff for another game or so. Read the details about the changes 
>in the text file. Btw, this is official, and can be posted on 
>ticalc.org and ti-philes.

There were many other games that we recompiled for crash before this.
Hideaki's mine seeker, slippy "1.13" (waffy gave permission), samegame (only
recompiled for crash testing).

This is definitely the first RELEASED crash game that didn't come with crash
though...

-- Barubary