Re: A82: Dying Eyes demo for ASH 3.0 releas
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Re: A82: Dying Eyes demo for ASH 3.0 releas
At 06:55 PM 12/7/97 -0600, you wrote:
>
> hallo...you can get a demo of Dying Eyes for ASH at my page...
> www.geocities.com/tokyo/4981/deadeyes.htm
> It's not much, due to the restraints, but it does include the
>scrolling map system and everything. Its worth seeing, much better than
>the little oshell battle demo. I hope Dines has heard the woes of the
>14k ordeal. When ash 4.0 comes out, i really hope it supports programs
>greater than 14k. =]
> ~Kurai
Here is a temporary solution if you want to use it. Write two programs and
have one program create a (PROGRAM_ADDR) and then search for the checksum
(first 10-20 bytes) of Dying Eyes and then jump to it. Or you could search
for Dying Eyes and then relocate it using the method I've previously
suggested. These are temporary work-around ideas that I've come up with.
These methods will allow you to have the program be larger than 13.5K.
Thomas J. Hruska -- thruska@tir.com
Shining Light Productions -- "Meeting the needs of fellow programmers"
http://www.geocities.com/SiliconValley/Heights/8504
http://shinelight.home.ml.org
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