Re: A82: Sprite routine for ash
[Prev][Next][Index][Thread]
Re: A82: Sprite routine for ash
At 02:53 PM 8/14/97 -0600, you wrote:
>What is the simplest way (doesn't have to be the fastest) to display a
>8x8 sprite at, say, (B,C) using Ash.
Download (if you haven't already got it) the ASH <-> OShell-82 Development
Kit v1.0. Inside this kit (GRAPH.H and GRAPH.INC) there is an extremely
fast SpriteDraw routine which can draw up to 825+ sprites/sec on an 8x8
non-clipped filled transparent sprite (up to 5000+ sprites/sec if clipped).
This routine is compatible with both OShell-82 AND ASH. It also doesn't
require you to switch ROM pages, which is a plus.
Hope I could be of help.
Thomas J. Hruska -- thruska@tir.com
Shining Light Productions -- "Meeting the needs of fellow programmers"
http://www.geocities.com/SiliconValley/Heights/8504
http://shinelight.home.ml.org
References: