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World in 3D v0.33 Beta Released
Posted on 5 August 1998, 05:25 GMT

[World in 3D Screenshot]
The 3D raycasting game craze continues as SiliconE released World in 3D v0.33 Beta for Fargo II today. New in this version is the large axe weapon, keys to open some doors, and monsters. The game is sluggish on a regular TI-92, but is more enjoyable played on the faster TI-92 II. Future versions may include more objects, more weapons, more levels, and compression. If this game was a little faster, it could be a killer game on the TI-92.

 


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Re: World in 3D v0.33 Beta Released
Jonathan Chum
(Web Page)

World in 3D looks great! So French guys can really make games! Keep up the good work you guys and TI-calc.

     5 August 1998, 06:53 GMT


Re: Re: World in 3D v0.33 Beta Released
Ahmed El-Helw
(Web Page)

I don't currently have a Ti-92, but the game looks pretty cool. But I just wanted to ask, what is this about "French people really can make games?" I think French people make really good games as a matter of fact!

     5 August 1998, 19:31 GMT

Re: World in 3D v0.33 Beta Released
The cookie monster

Port this to the 86, now that would be cool

     5 August 1998, 21:26 GMT

Re: Re: World in 3D v0.33 Beta Released
David Phillips

Sorry, that isn't possible. The TI-92 use a Motorola 68000, and the TI-86 uses the Zilog Z80. They use a totally different instruction set...he'd have to completely re-write the game. It wouldn't be a simple port.

     5 August 1998, 23:45 GMT

Re: Re: World in 3D v0.33 Beta Released
The kirky monster
(Web Page)

Besides, CLEM is already creating a 3D engine for the TI-86. Can't you wait a little bit?

     6 August 1998, 00:03 GMT


Re: Re: World in 3D v0.33 Beta Released
Alex Lash
(Web Page)

CLEM's Raycaster is going to rock man, keep holding on and forget the 10k barrier :)

     6 August 1998, 03:41 GMT

Re: World in 3D v0.33 Beta Released
Julien Salaun

This game is very fast on mt overclocked TI 92!!!
Mail me for more information...

     6 August 1998, 00:17 GMT

Re: World in 3D v0.33 Beta Released
Tim
(Web Page)

Question: What is the TI-92 II? Is it the same as the 92+? I thought the 92+ was just a new ROM chip. Did I miss something?

     6 August 1998, 01:59 GMT


Re: Re: World in 3D v0.33 Beta Released
Bryan Rabeler
(Web Page)

The TI-92 II is only sold in Europe and has more memory than the regular TI-92 for extra languages besides English. It is not the same as the TI-92 Plus.

     6 August 1998, 02:27 GMT


Re: Re: Re: World in 3D v0.33 Beta Released
Christophe Fondacci

The important thing is that TI-92 II is really faster than a 92 or a 92+ because of its components, so games, are quite faster on a 92 II (try with a 92II romdump on Tiger, you'll see the difference)

     7 August 1998, 18:24 GMT

Re: Re: Re: Re: World in 3D v0.33 Beta Released
Stephen Smithwick

Are you sure it's faster than the 92+. As I undestand it the only thing that the 92II is faster in(compared to the 92+) is Basic.
Ohh well, I still can't try this program(due to the lack of Fargo support on the 92+)

SmithwickC

     7 August 1998, 19:45 GMT


Re: Re: Re: Re: Re: World in 3D v0.33 Beta Released
Christophe FONDACCI

Yes, I am really sure that the stupid TI didn't use the same good components as the 92II for the 92+ and so the 92+ has got the speed of a *basic* TI92 (What a pity !)

     8 August 1998, 10:29 GMT


Re: Re: Re: Re: World in 3D v0.33 Beta Released
Niklas Brunlid
(Web Page)

The 92II is faster than the 92 because it uses both memory banks (like the 92 was designed to do) and therefore sequential reads from memory (and possibly writes as well) gain 50-80% in speed. BASIC programs benefit most from this because TI uses an interpreter and not a compiler. I see no reason for the 92+ to be any different as it has the same amount of true RAM.
Has anyone run any tests on this? can you give us some numbers? If not, I can run some tests on both the 92II and the 92+ in BASIC and Asm...

     8 August 1998, 11:33 GMT


Re: Re: Re: Re: Re: World in 3D v0.33 Beta Released
Niklas Brunlid
(Web Page)

Assembly:
I converted Jimmy Mårdell's Torus demo to the 92+ (I will release it if he allows it). I ran 1000 frames (with lines) and timed it. Results:
92+: 01:16, ca 13 FPS
92II: 01:15, ca 13 FPS
92: 7-8 FPS (according to torus.txt), i.e. ca 02:13

BASIC:
randMat(50,50) -> a : pi*a -> b
92+: 01:09
92II: 00:56

It would seem like the 92+ is every bit as fast as the 92II/92E in assembly, just like I expected. I can't explain the difference in BASIC, but I'd bet it has something to do with routines having been re-written to handle the Archive memory or womething like that.

     10 August 1998, 15:55 GMT

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