How to make levels with
A3DEDIT
An excerpt from readme.html, contained in the Arena 3D SDK.
Arena 3D, level editor, and documentation by Malcolm Smith.
To create levels on the calculator:
Send a3dedit.89z, a3dedit.89y, and a3dsets.89z to your calculator. If you wish to test levels in the actual game, see Note #2 on what to send to your calculator.
Run arena\a3dedit(). The keys are
displayed in the program, so you shouldn't have many troubles creating a
level. If you don't enter level dimensions, or one is a 0, the program exits.
Just a small note: Each tile is 16x16 pixels. Each tile represents what you
would see if you were looking directly at the wall in a 3D environment, NOT a
top-over view.
Tile Summary:
DM |
![]() [Empty][ChainFence] [Metal] [Crate] [WhiteWall] [Wood] [Office][Office&Pic][Office&Door] |
CTF |
![]() [GrayFlag][WhiteFlag][GrayBase][WhiteBase][Empty][ChainFence] [Metal] [Crate] [WhiteWall] [Wood] [Office][Office&Pic][Office&Door] In CTF, you MUST have the following things in your map:
Design note: You should designate the white base by using light tiles, such as WhiteWall, Metal, and Crate. You should designate the gray base by using dark tiles, such as Office, Office&Pic, and Office&Door. You can designate 'middle areas' by using the Wood or ChainFence tiles. |
Once you save your level, it should work with Arena 3D.
If you want to make a level set, and you've made more than one level, run arena\a3dsets(). It should also be self-explanatory. You enter the number of map sets you want to combine, then the desired final set name, and then you choose the level sets to import. You can even combine a pre-existing multi-level set with a new single level to make a new set.