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This manual to Trooperz covers all the game. To use Trooperz you must know how to use your TI-89 (turn it on, use keyboard properly, run a program) and you MUST run the install program to get the plug-ins and shortcut program installed.
Trooperz displays a splash screen when it is launched. The three buttons let you access to the info window, to the open popup menu or to the new game windows. Use the arrows to select the button you want to press.
When asked to open a saved game, Trooperz will scan for saved data and will show a popup menu with 9 choices that will contain saved game #1 to #9. If the slot says it is -Empty- then no game is saved in it. This system should make you think of memory cards on game consoles. To open a saved game, select it and press ENTER.
Asking for starting a new game will open three windows: the first one is the options window, the last two are the squad composition windows where each player selects the units he wants for his squad.
The parameters you must set are: Battlefield is the background for your game, being made of elements like trees or rocks that can or cannot be walked over by units. There should be nine battlefields available.
The two squad creation windows are identical: they ask for a name and for the 4 profiles you want to assign to units #1 to #4. Four random profiles will be selected: navigate through the dropdown menus to discover the different profiles Trooperz offers you. Make your choice, and press ENTER.
From now on the squads are made and the main Trooperz screen is displayed. The trooperz from player 1 are in the upper-left corner, player 2's are in the down-right corner. This is always the same when the game begins. You can see three different parts to the screen: The Custom Bar is filled with five commands; these commands will change during the game.Basically, your aim is to destroy the enemy. For this you must: This may take more than one turn; it certainly does at the very beginning of the game because the two squads are far enough to be safe from each other's fire (otherwise the game would not have much sense). Anyway, in one turn, you can EITHER move a unit OR attack an enemy unit, NOT both. To give any of these two commands, you first select a unit.
To move the cursor over a unit, use the LEFT and RIGHT arrows. To select the unit, press ENTER.
[F1] Help: shows a little help window.
[F3] Extras: opens the Extras menu.
This menu is the greatest change from one version of Trooperz to another. It contains most advanced functions of the game. It also calls to some plug-ins, the most famous one being the MemFree plug-in which really is a good thing to have on your calculator. The Extras in Trooperz 2.1 are the following: [1] Player scores: shows the players' scores. Scores are the sum of your four units' health. You do not necessarily start with the same score. A score of zero is a defeat...
This Save menu works like the Open Popup menu. You first have to choose the slot in which the game will be saved. Trooperz will react two ways: If the slot is empty, you will be asked to give a name to the saved game (a defult one is entered for you).
In the second part of your turn, you assign a task to the unit you have selected. Your unit can EITHER move OR attack. Move the cursor around using the four arrows to see what happens: When the cursor points to a free sector not too far for your unit to move over (depending on the unit's MOVE), it changes to an arrow and the target info bar shows: SECTOR IN REACH.Select a free zone to move your unit, or assign it a target to attack. Then press ENTER to move it or to watch the fight. You should know the Custom has changed at this point, allowing you to perform extra tricks before pressing ENTER: [F1] Help: shows a little help window.
The unit will simply jump to the new position, no more.
Your unit will attempt two, four or six hits (depending on the attack ratio). Each time the target is hit, it will blink. Down the screen, the target info bar will indicate the TARGET HEALTH, so you can watch it decrease if the attempt to hit is a success. Finally, you may kill the target, in which case a 'skull' animation will tell you so.
When all units from a squad are dead, the game ends on the FINISH window that shows scores and turns played. Trooperz then quits. ![]() |