Final Fantasy 7 for the Ti-89 - Readme file and general instructions.


Thank you for Downloading Final Fantasy 7, Cloud's Quest for the Ti-89.

If you have ANY questions or comments, write to lizard@infonline.net, hiryu_rhys@hotmail.com or tipds@geocities.com.

If you want to check for upgrades as well as other programs/games, go to The Fryed Software Homepage <http://www.cc.ysu.edu/~s0218244> or Hiryu's TI-GAMES <http://www.geocities.com/~hiryu_rhys/>

Version History

Conversion and Bug Report Notes

Installation Procedure

How to Play (the basics):

What is Final Fantasy 7 And who made it?

Things we may put in a future release of FF7

Copyrights.


VERSION HISTORY:

Version 1.0

Version 1.1

Version 1.2

Version 1.3

Version 1.4


CONVERSION AND BUG REPORT NOTES

Note: FF7 has been directly ported from the Ti-92 to the Ti-89, I have tested it for errors and have found none, but the Ti-89 is different from the Ti-92 and may crash where the Ti-92 would not. If it does crash, please E-mail me exactly what you did to crash it, the error, and if possible, exactly where in the program it crashed. Ill try to figure it out as soon as I can.

Addendum: During the Conversion Process, My Ti-89 Crashed in which I had to reset it. I tried to recreate the Crash and couldn't. I'm also noticing the Ti-89 screwing up some of the sprite pictures, but nothing that seems to be permanent. I suggest you back up all mission critical data on our ti-89 before running FF7 as a safety precaution in case it crashes. Read Page 547 in your Ti-89 Manual if the calculator does crash for some reason and E-mail me Exactly when in the Game it occurred so I can hopefully fix it. Of course, I can take no responsibility if FF7 does crash your Ti-89 and you lose Data because of it.

Sending Bug Reports: If you do find a problem, Please State EXACTLY what you do to cause it so we can repeat it. Also, It would be very helpful to send us everything that is on your calculator so we can figure out if software you may also have installed is conflicting somehow with FF7. If we E-mail you back, PLEASE RESPOND! It drives us nuts when people e-mail us saying basically "I was Playing FF7 and it Crashed" and when we e-mail them for more information, They never reply. We want to make the Highest Quality Game possible, But that cant be accomplished if we receive no (or Useless) information about possible bugs in the software. Remember, The More Information you give us about the crash, the Better! Just Remember that Ed And Damon are not Psychics. :P

Please send all Bug Reports to lizard@infonline.net


INSTALLATION PROCEDURE


Upgrading FF7: Because much of the code has changed since the last release, it it highly recommended that FF7 be Freshly installed.

  1. Backup the File FF7C
  2. Delete the FF7 folder from your calculator
  3. Following the New Installation of FF7 instructions
  4. After you do so, You can send FF7C back to your calculator in order to keep your saved game.

New Installation of FF7:

  1. Send the file ff7.89g to your Ti-89.
  2. If you want to archive the program, Do it by checkmarking the FF7 folder and select archive variable in the Manage Menu.
  3. At the home screen in the main folder, type in ff7\ff7() and press enter. It should run then.
  4. If you have the Icons Program Management System Installed on your Ti-89, Send the file insert9,89p to your ti-89. Then Run the Icon Add system to define the Icon onto the Interface.


WARNING: Do not attempt to load a game unless you saved it first! It will crash if you attempt to do so! Also, The only files that should be archived Are Programs and Pictures. Archiving any other types of files will cause the program to crash!


HOW TO PLAY (the basics):

Most of the interface uses the built in TI-BASIC routines found on the Ti-92 (Enter confirms choices, Esc cancels choices, menubars ETC.) except for the fight sequences, in which its self explanatory. Storylines use pause, so you have to press enter to progress through the storyline sequences. Remember that you must Equip materia before you can use it (if there is a number 1 next to the item, it means you own it). It's also a good idea to save often. Also, remember that FF7 uses a HI speed real-time engine, so if you get into a fight, you either pay attention or die!

This picture explains what all of the numbers mean in FF7. If you played the Playstation or PC Versions of this game, you should really have no problem understanding this.

Still have no clue what to do? Go to http://www.geocities.com/~hiryu_rhys/ffguide.html. It will give you the basics on what to do in the game.


WHAT IS FINAL FANTASY 7 AND WHO MADE IT?

Final Fantasy 7 (the Playstation/PC version), the characters and the storyline were developed by SquareSoft. it's one of the Best RPG ever to grace a console system. it's also the longest with over 1 Gig of space spread out on three CD disks. It took over two years to complete the game and release it. Many people bought Playstations just for this one game. If you own a Playstation and don't own this game, it's about time you go buy it. If you don't own a Playstation, Get the PC Version of the game. Obviously, your on some kind of computer if you're reading this

Final Fantasy 7, Cloud's Quest (the Ti-92/Ti-89 version) was developed by Damon D'ambrosi of Nomad Software and Ed Fry of Fryed Software. It's based on the SquareSoft characters but builds on the already perfect storyline that SquareSoft developed. it takes about 50000 memory on the calculator just to store the code and the pictures. it took over three months to complete, test and release. It's possibly one of the best TI-BASIC program ever seen on any Texas instrument calculator.

THINGS THAT WE MAY PUT IN A FUTURE VERSION OF FF7.

Storyline: originally we had 6 notebook pages of storyline for FF7 but, we had to condense it to 1 page.

Cameo guest appearances: Originally, every FF7 character was in it in one form or another. They would either give you information or just tell you something useless. Guess why these were removed!

Graphical spells & summons: Memory restrictions killed these.

Multiple spells for bosses and enemies: they had originally three separate spells, but we again cut these in favor of the system we use now.

Multiple enemies on board: you fight only one enemy in this game, but we tested the real-time engine to handle over 20 (it was slow. It was tested at 20 but it can handle even more, it just gets slower as you add fighters to it). we decided to have one enemy to further cut the memory usage.

More towns: memory restricted these.

Items cut down: they took a ton of memory and did basically nothing.

Inventory system: Originally, FF7 was going to use a inventory system for things like powerups, health and magic bonuses, etc. This was cut due to the fact that it would add about 3000 Memory to the system not to mention that the enemy would destroy you if you couldn't find what you were looking for.

These features may be included in a later release (Director's edition).


Copyrights:

Final Fantasy VII, The Final Fantasy VII Logo and the Final Fantasy VII Characters and Images © 1997,99 SquareSoft. All Rights Reserved