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Game Ideas

Post your ideas for new games here, or build on ideas posted by other visitors.

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Re: Game Ideas
Davy Anthonissen  Account Info

Hey I have a serious question:
I am making an assembly game for mirageOS.(TI-83+)!
There is a little labyrinth on the screen, where you have the ability to move a sprite. But I don't know how you can't move when you in front of a wall (line).
Can someone help me?????
It's needed!!!

     13 December 2003, 17:01 GMT

Re: Re: Game Ideas
Davy Anthonissen  Account Info

Other
how can you know when you in front of a wall.

     13 December 2003, 17:14 GMT

Re: Re: Game Ideas
Sk0  Account Info
(Web Page)

What you need is a forum with programming involved...like Emperor Forums (website = www.emperialism.tk) But the answer is to record where the line is-at 40 pixels, 21 pixels, whatever. Then, If X=21
Then
Goto 01
Else
Goto 02

Where lbl 01 is the original label, and lbl 02 is the continuing of sprite movement, so that if it hits the line, it will repeat by drawing the same place again without changing the sprite's current location. X is the sprite's current location, and 21 is where the line is. (this assumes horizontal movement.) If the sprite is not going to intercept the line, then it will allow it to continue, but if it hits the line, then it redraws the sprite in the same place without letting it continue.

Again, try www.emperialism.tk for a great forum for programming!

     13 December 2003, 21:09 GMT


Re: Re: Re: Game Ideas
Bram Tant  Account Info
(Web Page)

or try Maxcoderz Forum!!

     14 December 2003, 08:03 GMT


Re: Re: Game Ideas
CicadaCalc Account Info

Predetermined maze or a random generator?

     21 March 2004, 15:35 GMT

Re: Game Ideas
Davy Anthonissen  Account Info

Can somebody make a program with a grayscale title screen. So yes, tell me.
Help is needed!!!
And can someone tell me how you put a grayscale screen in the beginning of the program?
Help
NEEDED, NEEDED

     16 December 2003, 19:02 GMT

Re: Re: Game Ideas
Basic'er Account Info

well, in basic, i dont think you can create grayscale because the flickering would be much to obvious and slow, but in asm, it is achieved by flashing several pics by in a short amount of time. The pixels that appear on in all of those pics will appear black to the user because they show up the most often. The pixels that only appear in three out of four pics will be dark grey, 3/4 as dark as the black. I don't know how many grayscale levels one can achieve but m assuming it depends on what kind of calculator you're using.

     16 December 2003, 22:26 GMT


Re: Re: Re: Game Ideas
Bram Tant  Account Info
(Web Page)

For ASM, download Duck's Greyscale Package!! For BASIC, i think its possible, but i wouldn't know how!!

     17 December 2003, 07:51 GMT

Re: Re: Game Ideas
parker bush Account Info

use rigconverter for 83 or paint 89 for ti89

     23 December 2003, 21:55 GMT


Re: Re: Game Ideas
attackmongoose4life  Account Info

Hey dude
if you learn how to do this can ya tell me where I can find out how?
I've been wondering about this too

     28 April 2004, 01:11 GMT

Graphics engines
jschmidty89 Account Info

I own a ti86 and when I look at the programs for the ti-89 or ti-92, it makes me want to throw up.
The graphics are insanely beautiful. Somebody please tell me they have a cure for me. There must be some way to emulate those games or even maybe a way to come up with a graphics engine like the FAT engine.

     16 December 2003, 20:48 GMT


Re: Graphics engines
Bram Tant  Account Info
(Web Page)

dowload an emulator, get a rom...

     17 December 2003, 07:52 GMT


Re: Re: Graphics engines
Nick Judge  Account Info

how are you suposed to play games that take up like 68k memory? Is there some kind of upgrade that i dont know about or are people just making cool programs that are to big to be played. With 83+ you can use Archive but if you do that you cant play it. And Im talking about games for that 83 anyways because thats what i have. If anyone could make a program that makes your memory bigger (witch i highly dought)please do so. So if any one knows my Question please comment because it is making me mad not being able to play those cool games. Thank You!!!

     24 December 2003, 08:40 GMT

Re: Re: Re: Graphics engines
Jonathan Lester  Account Info

those game you are talking about can only be played on 68k calcs (ti-89,ti-92 plus, v-200) the ti 83 and ti-83 plus are 16k calcs. Sorry. you can buy a ti-89 for 120 bucks.

     30 December 2003, 01:03 GMT


Re: Re: Re: Re: Graphics engines
Chivo  Account Info

The TI-89, TI-92(+), and V200 are 68k calcs because they have a Motorola MC68000 microprocessor, not by how much RAM they have.

The TI-8x calcs are Z80 calcs because they have the Zilog Z80 processor.

     22 February 2004, 02:32 GMT


Re: Re: Re: Graphics engines
Shimrra Account Info

You could download Omnicalc from detachedsolutions.com and run Lite8x. It compresses progs but how much it actually compresses varies.

     28 November 2004, 02:38 GMT

compatibility
jschmidty89 Account Info

i have a ti86. Are there any games or progs for other calcs (besides ti85)that are compatible with the 86???

     16 December 2003, 21:13 GMT


Re: compatibility
parker bush Account Info

there is a program that converts 83 basic programs. its called 83->86 or 86->83 program converter or something like that. its in the windows utilities archives. of course if you want games, buy an 89.

     28 May 2004, 23:04 GMT

Re: Game Ideas
Allan Peng  Account Info
(Web Page)

Someone has to make an assembly Final Fantasy game that DOESNT use any strings, saving things, or anything. Make it save right INTO the game's data. So far every single Final Fantasy game has used almost all of my memory with huge groups. Please, someone make a cool Final Fantasy game.

     18 December 2003, 23:47 GMT

Re: Re: Game Ideas
Bram Tant  Account Info
(Web Page)

Thats almost impossible!! Except if ya want a super-bad and super-short one...

     20 December 2003, 10:45 GMT

Re: Re: Game Ideas
parker bush Account Info

local var1,var2,...

     23 December 2003, 21:56 GMT

Re: Re: Game Ideas
Shimrra Account Info

I made a kind-of Final Fantasy game. One problem, its just a virus that doesn't really do anything ;-). It is really hilarious to watch on someone else's calc.

     28 November 2004, 02:41 GMT


Re: Re: Game Ideas
john doe  Account Info

Im working on a FF game right now,
but I need someone to explain toe me
how to make sprites move around the
screen in BASIC. It would be VERY
helpful.

     30 October 2005, 18:57 GMT


Re: Re: Re: Game Ideas
madhouse1 Account Info

this should work. if you get a dimension error, switch the X and the Y in the output command.

:while 1
:getkey ->K
:(K=26)-(K=24)->S
:(K=34)-(K=25)->T
:if 0<Y+S>17 and 0<X+S>9
:output(X,Y,"X"
:end
:end

note: "and" is a command under the math menu

     30 December 2007, 23:01 GMT

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