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Game Ideas

Post your ideas for new games here, or build on ideas posted by other visitors.

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Re: Game Ideas
Keith Pierce  Account Info
(Web Page)

Got a question! I am making a new program! I wanna know how to make a inverse screen in basic! I know its possibe but how?

     20 January 2004, 19:03 GMT

Re: Re: Game Ideas
ti_guy  Account Info

I believe that the fastest way to do this in basic (I could be wrong) is to use the following code, with the "For(" commands adjusted approriatly. The following inverts the entire screen:
For(A,0,94)
For(B,0,62)
Pxl-Change(B,A)
End
End
But if you needed the code to be very fast, I suggest programming in asm. Or getting someone to program it for you.

     22 January 2004, 23:12 GMT


Re: Re: Re: Game Ideas
mike White  Account Info

thats atucualy the slowest

     12 February 2004, 23:53 GMT


Re: Re: Re: Re: Game Ideas
ti_guy  Account Info

If you think its the slowest, then say what is faster. I know that it is slow, but for it to be the slowest, there would have to be other meathods of doing it. Of course, like I said in the last post, I think asm is the only way to get it done fast.

     15 February 2004, 20:25 GMT


Re: Re: Game Ideas
Chivo  Account Info

If this is for a calc with a PxlHorz command like the TI-89, you could do something like this:

For r,0,76:#or whatever
PxlHorz r
endfor

It takes only a few seconds to invert the whole view area (not the whole screen).

     21 February 2004, 22:53 GMT

chess
Andy, Jeff Wildschuetz, Ornelas  Account Info

~hey~
some one should creat a program that allows you to play chess w/a friend using to seperate calculators and conneceted by a link cable. if you figure it out plz e-mail me at wild_man_07_@htomail.com
Andy Wildschuetz

     20 January 2004, 20:16 GMT


Re: chess
Chivo  Account Info

That would probably be pretty simple and fast. Each side only has to verify the player's move and the other player's moves (to reduce the chances of cheating). It would certainly be much simpler than writing a chess AI engine.

     21 February 2004, 22:56 GMT

Re: Game Ideas
ti_guy  Account Info

Anyone have any good ideas? I'm programming in asm, but I dont really have a good idea of what kind of games everyone wants. So if you have any ideas for a program, please tell me.

     25 January 2004, 06:28 GMT

Re: Re: Game Ideas
Andy, Jeff Wildschuetz, Ornelas  Account Info

~yo~
idk if they have one but u should create a football game. If u figure it out i would love to have it.
Andy Wildschuetz

     27 January 2004, 20:11 GMT

Re: Re: Game Ideas
Jonas Theslöf  Account Info

A good RPG, text based. A RPG were you can do lots of stuff, not just FIGHT!!! Next level! FIGHT!!! and so on...
A flying simulator in 3D, the old NES game Ice-Hockey, Ice Climbers(!), a FLASH-bundle of lots and lots of great asm and Basic games... A GUI for easier Basic programming containing sprite routines, grayscale, menus, animations, sound, connectivity and so on...

     1 February 2004, 21:48 GMT


Re: Re: Re: Game Ideas
ti_guy  Account Info

What would you want in your text based rpg besides fight, etc? I was working on a tool-kit for basic programmers, but the user had to use Asm(prgmASMTOOLS) to use it, which slowed things down. And the user would also have to include the file with their programs. Would you rather have this than omni-calc? I'm sure I could add grayscale sprites, if you wanted. The ice climber's idea is a good one too, thanks. Also, sorry, but I don't think I could make a football game.

     4 February 2004, 22:50 GMT


Re: Re: Re: Re: Game Ideas
cloudofstrife  Account Info

Theoretically, you could have minigames in the RPG, you could have rooms to navigate through, puzzles to solve, other stuff to do. Just look at an old Zork game or a Final Fantasy or something like that. You could have people to talk to. There's plenty of stuff to do.

     8 April 2004, 03:41 GMT


Re: Re: Game Ideas
Blake Lucas  Account Info

Make like a "Call of Duty" game or something.

     20 November 2008, 22:38 GMT

uploading mario worlds
gdw Account Info

I know this probably isn't in the right place but, here's my problem. I'm having a little problem trying to upload my Mario worlds from my calc to my computer. 2/3 of them work fine, but a few say "The name for this variable is not valid" when I try to upload them, and I can't figure out how to fix it. When i go to prgm (on the calc), then down to the file, and enter to paste it to the screen, it says "prgmGW1ArandM(randM(randM(randM(" and not just "prgmGW1A". I plan to submit them to the file archives here. Any help would be greatly appreciated.

     25 January 2004, 20:14 GMT


Re: uploading mario worlds
the_mad_joob Account Info

My question is : did you create those programs using a level editor or something ? Because if you did, i can see 2 explanations : the first, you've created levels that don't match with the mario program (level dimensions, number of items,... read the mario level editor txt file to see what's allowed or not...). The second, there's an error in the level editor algorithm...

     13 June 2005, 12:58 GMT

Re: Game Ideas (uploading mario worlds)
gdw Account Info

I'm having a little problem trying to upload my Mario worlds from my calc to my computer. 2/3 of them work fine, but a few say "The name for this variable is not valid" when I try to upload them, and I can't figure out how to fix it. When i go to prgm (on the calc), then down to the file, and enter to paste it to the screen, it says "prgmGW1ArandM(randM(randM(randM(" and not just "prgmGW1A". I plan to submit them to the file archives here. Any help would be greatly appreciated.

     25 January 2004, 20:17 GMT


Re: Re: Game Ideas (uploading mario worlds)
Bombu  Account Info

You just hit rename and chage them to mrXXXXXX(X being what you want to call it). This seems to happen in any of the levels I get of the internet.

     18 November 2004, 14:37 GMT

Re: Game Ideas
Andycogen  Account Info

Is there anyway to make a Calc to Calc Link for 83+?

     28 January 2004, 21:17 GMT


Linking
Micah Hughes  Account Info

I have tried this multiple times. If you are trying to do it within a program, the best method is to use ASM. Although if you are programming in BASIC, you could attempt to use getcalc(). It uses a variable name, then gets that variable off of another TI 83+ (sorry, the standard 83 isn't supported). It then takes this value and stores it to the variable specified in getcalc. If you can get creative with your variables, you should be able to use getcalc().

     3 February 2004, 16:29 GMT


Re: Linking
EAM Account Info

I'm programming for the ti83+ and tryed to make a mplayer game using the BASIC-command getcalc, but I got a problem:

When you've got a program running on both calcs (linked by cable), you can't get a variable by using getcalc!

Can you help me (eam666@hotmail.com)?

     11 April 2004, 20:50 GMT

Re: Re: Linking
Caboose  Account Info

I know almost nothing about getcalc(, but I do know that the calc that is not using getcalc( must be in a paused state. so in other words, the calc that you are getting the variable from has to be paused. there are a few tutorials on this on ticalc. something like programming > resources > miscellaneous.

hope i helped,
Caboose

     13 April 2004, 13:33 GMT


Re: Re: Re: Linking
asm-beginner  Account Info

i tried to make a chat prog for the 83/+/84+, and I just did it with the Get( function
just use
Get(variable) and it gets the variable off the other calc and stores it in your variable.
for instance:
Get(X), gets x from the other calc, and puts it in your X.
(btw, my chat prog didn't work really without problems, but this part worked)

     17 January 2005, 19:05 GMT


Re: Re: Linking
Blake Lucas  Account Info

End the pogram(yes, I said end) than use the mod( command in the program to see if something has been added to your calc's memory.
e.g.

:If mod(++,15)>10
:Then
:Goto label

++ being variable location

     20 November 2008, 22:42 GMT

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