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Game Ideas

Post your ideas for new games here, or build on ideas posted by other visitors.

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Burger Time! / Bomberman3D
shkaboinka  Account Info
(Web Page)

My brother has this old video game system, the Intellivisions 2 (the first one was not 2 player); it came out before ATARI; atari bought it out (I think); the controller ports are the same (genesis style) and cartriges differ in width (Intellivsion games might be able to be played on atari);

Anyway, some of the OLD games ROCK!! Somebody needs to make some of them on the calc i.e. Burger Time (but that name is copyrighted; I don't know if it would be OK to change the chef into a banana and call it "peanut butter jelly time")

Remember Bomberkids for 83+? that game was awesome (up to 4 players with 2 calcs); somebody should make bomberman3D where eiter 1) It's first person and you can therefore not see the whole "grid" area, or 2) make it in like a cube

     2 September 2003, 19:13 GMT

Re: Burger Time! / Bomberman3D
John Sunderland  Account Info

hi, i think your mistaken. I am a video game console collector, and from what it sounds like, you are describing the Oddessy 2, by Magnavox. There never was an Intellivision 2, and the Intellivision was made my Mattel. Intellivision also came out after the Atari 2600, however the Oddessy (original) DID come out before the 2600. The only other problems, are that you say the controller plugs are the same as a genesis? Intellivision and Oddessy 2 have built in controllers, that cannot be detached. However, the Coleco Vision made by ---> Coleco, this did have genesis style controller ports, and infact, were compatible with a genesis crontoller (so did the 2600). The Coleco Vision was very similar to the Intellivion. If it has a keyboard BUILT IT, then its an Oddessy 2. If it has removable controller, and possibly a removable keyboard, then its a Coleco Vision. Anyways, those games are good, and were programmed with a hell of a lot more restricions that Ti-Calc games are, especially considereing how Ti's have like 200x ram! So i do agree that many more games should be ported from classic consoles, after all, they were fun then, and when it comes to being entertaing by a calculater - then they'd still be fun (not that they evr werent, just most ppl prefer something more modern)

     11 September 2003, 06:36 GMT


Re: Re: Burger Time! / Bomberman3D
shkaboinka  Account Info
(Web Page)

has removabel controllers, NO keyboard; it says INTELLIVISION II on it! everything else is just what Iv'e heard... the point is that somebody MUST make those games; they would rock!

     2 October 2003, 21:40 GMT


Re: Burger Time! / Bomberman3D
Nick_S  Account Info

lol "It's peanut butter jelly time! It's peanut butter jelly time!"

     14 March 2004, 08:40 GMT

Re: Game Ideas
cloud867  Account Info

has nobody used this forum at all........or is there something wrong with my pc?.....

     3 September 2003, 23:36 GMT

Conquest-style game
Memwaster  Account Info

I am currently working on a game based on GNU-Lactic Conquest (that 2-4 player linux game). I have just finished the first version, but I havenot made an input interface to select the number of planets/players
.

Currently, if you want to change it, it has to be hard-coded and recompiled. If anyone has a program/subroutine in TI-83+ ASM that can take a string of numbers and load them into a register, please email me.

     5 September 2003, 15:57 GMT

Re: Random Number in ASM??!
q x  Account Info

How would/can one access the calcs' random number generator in TI-83+ assemlby Language code, I'd REEAAAALLYYYYYYYYYY--- like to know thx.

RSVP: By another post on this board or my e-mail, q_dmc12@yahoo.com , by the way, I'm Ben.

Reply to this comment 20 August 2003, 16:43 GMT

     8 September 2003, 17:56 GMT

Re: Re: Random Number in ASM??!
Pooner278  Account Info

Well, I don't have a TI-83+ but I know the basics of assembly for the TI-86 and they both use the z80 so I'm sure that random numbers are the same for them. Anyways, I don't know of a direct way to access the process to generate a random number in assembly for the z80. Instead, you have to use code to generate pseudo-random code using some kind of seed, which usually varies depending on where your going to use it. I don't want to take the time to explain it all since I don't feel like thinking that hard, but I know there are some files on generating random numbers in assembly in the ticalc.org archives, so try looking there. I hope I've been some help.

-Nick

     15 September 2003, 07:27 GMT


Re: Re: Re: Random Number in ASM??!
q x  Account Info

Geeee, thaanks...... <*said in a sarcastic manor*>








...don't want to think too hard, ugh...................

     16 September 2003, 21:48 GMT


Re: Re: Random Number in ASM??!
jc78244  Account Info

The Random Number Generator of the TI83+ is accesed through a ROM call, _RANDOM(4B79h). It outputs the next random number to OP1. All you have to do is figure how to read it.

     25 September 2003, 22:38 GMT

Re: Game Ideas
Dan2 Account Info

if you ti 89/83+ programmers are bored and looking for game ideas, i would like to suggest addictinggames.com. they have many good java games that could be recreated

     19 September 2003, 21:38 GMT

Re: Game Ideas
redscitle
(Web Page)

Is there a way to learn the calc lanuages and type them on the computer then transfer them to the calculator. i have a 83+ and the usb silver cable. do i need to graph-link or a homemade cable instead of the usb? thanks a lot.

     21 September 2003, 06:26 GMT


Re: Re: Game Ideas
shkaboinka  Account Info
(Web Page)

it doesnt matter what link cable you use, as long as you get some software that will work for it (I suggest TILP; it works well and supports APPS, which many others do NOT).

As for programming on the pc, there are two things I know of: assembly, and TIGCC. If you want to learn assembly, find "learn asm in 28 days" in the archives under windows software. TIGCC, or ti-graphing-calculator-C, is really cool if you have a TI89. I don't know where to get the software (look around ticalc archives I guess), but the idea o using C programming on a calc rocks!

ALSO, I am designing a programming language that will use familiar z80 Basic commands & syntax, but with the added features of assembly, and more! it uses some C++ format, and will support OOP & user-defined variables, arrays, & subroutines. It's a work in progress; check it out at the following site: http://yahoo.com/groups/HighLevelz80

     2 October 2003, 22:05 GMT

TI-83+ (z80) Basic Programmers
shkaboinka  Account Info
(Web Page)

Since it bothers me that people can just not know
stuff that I know, because I have nothing better to
do, and because I like to teach people stuff...

ALL YOU BASIC PROGRAMMERS SUCK! no offense, I am also
a basic programmer...but I see so many programs that
could be done MUCH better (haven't seen ONE that I
couldn't improve)

So, if you want I can teach you basic programmers how
to program WELL and/or VERY Efficiently! I know some
of you think you know all the "tricks" and stuff...
but even people who think they can do all this stuff
well enough can learn plenty from me as far as Basic
programming; I can do things that shouldn't be done
in Basic

Hello? Pay attention to me! I'm so Bored!!!

     22 September 2003, 18:55 GMT

Re: TI-83+ (z80) Basic Programmers
cloud867  Account Info

Hmm......if you're that good at Ti-Basic....then maybe you should move on to asm....

Have you ever thought about programming on the Gameboy Advance?...there's an equally large community on that as well...and the gba system is so much more capable than a ti calculator.....

Course,....calculators go unoticed in school..

     22 September 2003, 23:34 GMT


Re: Re: TI-83+ (z80) Basic Programmers
shkaboinka  Account Info

Programming for the GBA would be so awesome; how would I go about that?

It's not that I am stuck on Basic (I know some asm), it's just that I am dissappointed with it: it is SO limited, and the people who have "mastered" (i.e. Tetris) still have a LOT to learn. I can probably assume that I am among the top 100 ti83+ basic programmers associated with this site, seriously.
There was this "stick fighter" game that looked cool, but all of the attacks are animations and cannot be blocked/dodged, and the code was a horrible mess...and yet we are talking about one of the best basic games made, and by a very experienced basic programmer it seems...

I am however designing a new programming language that will merge assembly, basic, and other features such as user-defined vars and OOP; it should turn out well.
check it out at: http:// groups.yahoo.com/groups/HighLevelz80

     2 October 2003, 22:15 GMT

Re: TI-83+ (z80) Basic Programmers
Jimmel Martin Account Info

since you are willing to teach people, teach me. I know some of this BASIC stuf, but not a lot. Contact me at trinimonm@aol.com

     16 April 2004, 01:32 GMT

Re: TI-83+ (z80) Basic Programmers
Cohen Char  Account Info

teach me i know nothing but badly want to learn

     10 December 2004, 04:13 GMT


Re: TI-83+ (z80) Basic Programmers
glenn mcgurrin  Account Info

how do get the serial number of a calculator from a program???

     17 November 2005, 20:07 GMT

Programming
Trevor Davis  Account Info

Someone teach me how to program in Assembly for TI-89!!! ANy help would be appreciated greatly!!!!

email at samifas88@yahoo.com



MaxFox

     23 September 2003, 21:36 GMT


Re: Programming
jordan krage  Account Info

dont learn asm
learn C++ with tigcc
its much easy and just as fast and capable
also, there are guides on how-to at technoplaza.net

     25 September 2003, 23:45 GMT


Re: Re: Programming
cloud867  Account Info

Actually...you should probably use just C on the 89..

Tigcc can be used with both C++ and C, but C is the ideal area. It's faster, more fitting for the 89, and is slightly easier to code in than C++

Most stuff that is made for the 89 is in ASM,C,or of course basic.

I wouldn't advise using C++ or ASM, use C instead.

You can find C tutorials at that same site as well.

     26 September 2003, 02:43 GMT

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