Game Ideas
|
Post your ideas for new games here, or build on ideas posted by other visitors.
|
|
Reply to this item
|
Re: Game Ideas
|
S_Sonic
|
ATTENTION! Help requests may be made for a TI BASIC game. It will be based on Megaman Battle Network battle chips and the Dragonball Z rom for SNES. Basicly, a card-like game, like Pokemon or something like that, but uses chips instead of cards. Anyways, if you are interrested in helping, email me at mluntz@cablespeed.com or post on this board. State what you would like to help out with and give your name and I will inform you after consulting my partener about you joining. Remember, we are looking for people with experience in BASIC programing.
|
|
5 August 2003, 12:38 GMT
|
|
Guess the # in 83+ ASM
|
q x
|
How would/can one access the calcs' random number generator in TI-83+ assemlby Language code, I'd REEAAAALLYYYYYYYYYY--- like to know thx.
RSVP: By another post on this board or my e-mail, q_dmc12@yahoo.com , by the way, I'm Ben.
|
|
20 August 2003, 18:43 GMT
|
|
Re: Game Ideas
|
matthew gibson
|
I am makeing a program that is like one of those PS2 magezines. It will have game info and ratings as well as demo's of some games reviewed and up-coming games as so forth. Just so you know I will not be the only one rating the games, that way it won't be top-sided. If you want to send one of your game's to be rated for my program, Just sind it to my e-mail. If you have an up-coming game, sind an e-mail. Make sure that yo put the subject "ti-83+ games." If you don't, I will deleat like junk mail. Thank you for your perticipance. <-(I can't spell)
PS. E-mail is: gibby062@hotmail.com
|
|
22 August 2003, 02:46 GMT
|
|
Re: Game Ideas
|
George Wellman
|
Wow, I was just playing Unreal Tournament on the computer, and I was thinking, why couldn't there be one for 83(+)? There are already games like Wolfenstein and Gemini, with amazing graphics. But what would really be awesome would be to have multi-player. If made as an app, so as to be less limited by memory, it could have sound, a grayscale background (in Wolf and Gemini the bad guys were hard to see against the background), and multi-player. 2-player through a link cable, more through IR or radio link. Is anyone good enough at Asm to undertake this project?
|
|
22 August 2003, 21:55 GMT
|
|
I CAN DO ANYTHING; TRY ME
|
shkaboinka
(Web Page)
|
HEY! Im bored outa my mind, and out of ideas for programming. I am a very skilled Java/c++ programmer, I can do [almost] anything in TI83+ BASIC (i'm still learning asm). I want people to challenge me to do something in BASIC that they think would be cool, not very do-able, or that THEY CAN'T DO, and I will do it [it think];
DONT expect me to make something like unreal turnament or anything quite that huge; keep in mind though, that really complicated things are possible, but the more complicated they are, the SLOWER they will be. I just want to test the limits of (TI83+) BASIC; I've already stretched a few of them. ALSO keep in mind that making something like a very complicated AI would make things much slower, so don't expect me to get anything very complicated to run at a fast speed; one thing that CANNOT be done in z80 BASIC is CONCURRENT PROCESSING; this means that everything is done ONE THING AT A TIME. There IS a way around recursion though...
|
|
1 September 2003, 21:12 GMT
|
|
BASIC to ASM or BASIC with ASM features
|
shkaboinka
(Web Page)
|
This is the BEST idea; anybody can do this (it is MUCH easier than it sounds in many aspects, and there are SO MANY WAYS you can do this, and SO MANY THINGS you can add)
THE POINT:
The idea is to make a PROGRAM that will read "BASIC" from a source file and convert into Assembly commands in a .z80 file (Tasm can compile it into a .8xp or something). The cool thing is that, since it's your program (or "our's", if anybody thinks we should get a bunch of people to help with how it will work), the code does not have to be in the EXACT format as on the calc; it can be however you want.
You could Also add extra features/commands that coudn't be done in z80 BASIC, but that could be done in ASM. However it's done (however simple), it can be in any format. It could be like a new programming languege or something that is nearly the same as (or better than) BASIC
It could start with the easy stuff like Disp, ClrHome, Input for Vars, Rom Calls, etc... and could have more complicated stuff added later. If anyone wants to take the idae far enough, then maybe I could see an actual Compiler thingy.
|
|
2 September 2003, 16:35 GMT
|
|
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54
You can change the number of comments per page in Account Preferences.
|