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Game Ideas

Post your ideas for new games here, or build on ideas posted by other visitors.

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Re: Game Ideas
S_Sonic Account Info

ATTENTION! Help requests may be made for a TI BASIC game. It will be based on Megaman Battle Network battle chips and the Dragonball Z rom for SNES. Basicly, a card-like game, like Pokemon or something like that, but uses chips instead of cards. Anyways, if you are interrested in helping, email me at mluntz@cablespeed.com or post on this board. State what you would like to help out with and give your name and I will inform you after consulting my partener about you joining. Remember, we are looking for people with experience in BASIC programing.

     5 August 2003, 12:38 GMT


Re: Re: Game Ideas
Sora Hikaru  Account Info

Nice but I don't like basic anymore cause ASM is 100x faster. I can learn you ASM and send you the ASM package I work with Compilers (ASM, ZASM and ION), Help files (ASMGuru) and some other help things I figured out like the DirectKey problem and how to acces the ON button.

     5 August 2003, 20:30 GMT

Re: Re: Re: Game Ideas
S_Sonic Account Info

What if I use my PRGM2HEX prog to change it to asm and then we can make more complex sprites and it would run faster. Does objhex.exe switch z80 to hex and hex to z80? 'Cause I got a 4 level grayscale making .exe on my computer. Oh, and by the way, if you have a MegaMan Battle Network 3 Blue version with a lot or all the chips, could you send me a copy. Check my profile for the e-mail address.

     6 August 2003, 12:44 GMT


Re: Re: Re: Game Ideas
S_Sonic Account Info

That's go. I once had my calc crash when I pressed the ON button...IN A BASIC PROGRAM!

     6 August 2003, 13:05 GMT


Re: Re: Re: Re: Game Ideas
Flame Boy  Account Info

I have been looking for a DragonBall Z Game thats like for ION or something and instead of it just being a battle with words, it would actually let you fight with a menu of what You want to use like a blast and then it will show lets say (GOKU) doing the blast to the enemy, if anyone wants to make that or has it or knows where I can find it please tell me where :) PLEASE

     11 August 2003, 21:59 GMT

Guess the # in 83+ ASM
q x  Account Info

How would/can one access the calcs' random number generator in TI-83+ assemlby Language code, I'd REEAAAALLYYYYYYYYYY--- like to know thx.

RSVP: By another post on this board or my e-mail, q_dmc12@yahoo.com , by the way, I'm Ben.

     20 August 2003, 18:43 GMT

Re: Guess the # in 83+ ASM
dsouzaman Account Info

yeah, i'd like to know it too...cuz it's pretty far from random for me. i can run a prog and it gets the same number 4 times in a row *randint(1,10)*. if u can find it, please e-mail me at treseuropean@yahoo.com

     21 August 2003, 17:00 GMT


Re: Guess the # in 83+ ASM
Nick_S  Account Info

bcall(_Random)

or

ionrandom ;ion only

     4 October 2003, 08:07 GMT

Re: Game Ideas
matthew gibson  Account Info

I am makeing a program that is like one of those PS2 magezines. It will have game info and ratings as well as demo's of some games reviewed and up-coming games as so forth. Just so you know I will not be the only one rating the games, that way it won't be top-sided. If you want to send one of your game's to be rated for my program, Just sind it to my e-mail. If you have an up-coming game, sind an e-mail. Make sure that yo put the subject "ti-83+ games." If you don't, I will deleat like junk mail. Thank you for your perticipance. <-(I can't spell)

PS. E-mail is: gibby062@hotmail.com

     22 August 2003, 02:46 GMT

Re: Game Ideas
George Wellman  Account Info

Wow, I was just playing Unreal Tournament on the computer, and I was thinking, why couldn't there be one for 83(+)? There are already games like Wolfenstein and Gemini, with amazing graphics. But what would really be awesome would be to have multi-player. If made as an app, so as to be less limited by memory, it could have sound, a grayscale background (in Wolf and Gemini the bad guys were hard to see against the background), and multi-player. 2-player through a link cable, more through IR or radio link. Is anyone good enough at Asm to undertake this project?

     22 August 2003, 21:55 GMT

Re: Re: Game Ideas
BullFrog  Account Info
(Web Page)

And who do you think will take the time to make that? It'd be cool if done, I'll give you that. But it'd take sooo much freakin' time to program.

     24 August 2003, 06:28 GMT


3D multiplayer
shkaboinka  Account Info
(Web Page)

IT can definately be done, but here's the thing: You can have either SOUND, or 2-PLAYER LINK; NOT BOTH, because sound uses the link port. ALSO, sound would make it MUCH slower becuase the calc has NO SOUND CARD, and sound has to be constantly run.

It would be great if someone could just use stuff from gemini / wolfenstien to change it into a 2player-link thing whith a couple arenas (they would be separate programs) and guns. OR, just make a couple arenas with a few AI players (it would be harder to keep track of all of them on 2 calcs)

WHY HASN'T ANYBODY MADE ANY GAMES WITH AT LEAST BEEPING SOUNDS OR SOMETHING YET!?!?!?!?!?
-they say there is a megaman game that does, but it's NOT he one in the arhcives for the Ti83 PLUS!

     2 September 2003, 16:54 GMT

Re: Game Ideas
Justin Kosabutski  Account Info
(Web Page)

sonic for the 83 plus would kick @$$!

     26 August 2003, 18:19 GMT

I CAN DO ANYTHING; TRY ME
shkaboinka  Account Info
(Web Page)

HEY! Im bored outa my mind, and out of ideas for programming. I am a very skilled Java/c++ programmer, I can do [almost] anything in TI83+ BASIC (i'm still learning asm). I want people to challenge me to do something in BASIC that they think would be cool, not very do-able, or that THEY CAN'T DO, and I will do it [it think];

DONT expect me to make something like unreal turnament or anything quite that huge; keep in mind though, that really complicated things are possible, but the more complicated they are, the SLOWER they will be. I just want to test the limits of (TI83+) BASIC; I've already stretched a few of them. ALSO keep in mind that making something like a very complicated AI would make things much slower, so don't expect me to get anything very complicated to run at a fast speed; one thing that CANNOT be done in z80 BASIC is CONCURRENT PROCESSING; this means that everything is done ONE THING AT A TIME. There IS a way around recursion though...

     1 September 2003, 21:12 GMT

Re: I CAN DO ANYTHING; TRY ME
Memwaster  Account Info

Try to make a program that outputs sound from BASIC

     6 September 2003, 13:45 GMT


Re: Re: I CAN DO ANYTHING; TRY ME
shkaboinka  Account Info
(Web Page)

That has already been accomplished, but through an asm program that you call from basic providing the pitch and duration...
I ment SYSTEM-INEDEPENTDENT stuff like street-fighter or a 3D object viewer

     26 September 2003, 05:37 GMT

try this
jordan krage  Account Info

go to www.siteswap.net and open jaggle 3d
a virtual juggling program
its written java, so if you can get the sourced u should be able to port it to c or basic
i tried in 83 basic but it was too slow

     25 September 2003, 23:38 GMT


Re: try this
shkaboinka  Account Info
(Web Page)

I went to the site; it talks about the program, but there is no link to it. I will need to know how to get to it first

     2 October 2003, 21:35 GMT


Re: I CAN DO ANYTHING; TRY ME
Nick_S  Account Info

make an equation solver.
e.g. you enter X+2=7
and it reports that X=5
but it would have to be able to handle complex stuff within the equation
example:
5Y+Y^2=500

(i hope) you get my point now

     14 March 2004, 08:38 GMT

BASIC to ASM or BASIC with ASM features
shkaboinka  Account Info
(Web Page)

This is the BEST idea; anybody can do this (it is MUCH easier than it sounds in many aspects, and there are SO MANY WAYS you can do this, and SO MANY THINGS you can add)

THE POINT:
The idea is to make a PROGRAM that will read "BASIC" from a source file and convert into Assembly commands in a .z80 file (Tasm can compile it into a .8xp or something). The cool thing is that, since it's your program (or "our's", if anybody thinks we should get a bunch of people to help with how it will work), the code does not have to be in the EXACT format as on the calc; it can be however you want.

You could Also add extra features/commands that coudn't be done in z80 BASIC, but that could be done in ASM. However it's done (however simple), it can be in any format. It could be like a new programming languege or something that is nearly the same as (or better than) BASIC

It could start with the easy stuff like Disp, ClrHome, Input for Vars, Rom Calls, etc... and could have more complicated stuff added later. If anyone wants to take the idae far enough, then maybe I could see an actual Compiler thingy.

     2 September 2003, 16:35 GMT


TI-Power?
Leif Åstrand  Account Info

You should check a program named TI-power out. It's almost exactly what you're talking about. It features a new progamming lanugage, a morph between TI-BASIC and C. The code can then be compiled to assembly source code or diretly to a program.

I'm way too lazy to find where it's is, but it's somewhere in the file archives here at ticalc.org!

     8 September 2003, 15:20 GMT

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