Game Ideas
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Post your ideas for new games here, or build on ideas posted by other visitors.
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Reply to this item
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Re: Game Ideas
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S_Sonic
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Can I make a request for a Sonic game. Sonic is my favorite videogame character, so can someone please make a Sonic game (in asm if you don"t mind).
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21 July 2003, 01:53 GMT
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Re: Game Ideas
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Ronny Schmidt
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how to change an one page application to an 2 page application? i use zilog developer studio.
thanks
ronnyplus@mysc.de
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21 July 2003, 12:22 GMT
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Re: Game Ideas
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George Wellman
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While I seriously dislike all of the a-rpg games, I had a whim to try to design my own. However, when I downloaded the a-rpg construction set, all the zip file included was two demo games and a readme. Isn't there supposed to be some kind of program to make these games? Where do I find it, or is there one? I thought that no knowledge of z80 assembly was required to create these games?!
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1 August 2003, 20:35 GMT
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BEST FREAKING IDEA EVERer (game/sound related)
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shkaboinka
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HEY MR. ASSEMBLY PROGRAMMER & EVERYONE ELSE:
HERE'S THE BEST IDEA; somebody better freaking DO this;
there is NO REASON NOT TO (I will get a freaking
petition if I have to get some body to do this):
check out the minitune (play cminor3) & calcmod
(play something with stereo sound) for the ti83+
and you'll see how it is capable of decent sound;
(there are even programs that will play .wav files,
but they take up too much memory)
THE POINT ---> .
why the hell hasn't anybody made any assembly games
with SOUND yet!? It's a great idea; even if if they
just make stupid beeps like atari games! Even some of
the old Nintendo (NES) games have "music" composed of
different pitches of beeps & stuff. C'MON, even some
versions of PONG beep (I think)!
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2 August 2003, 01:56 GMT
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Re: BEST FREAKING IDEA EVERer
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John Sunderland
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some games already have. (off the top of my head, i can remeber JesJump)
the only problem is that you need extra hardware. i went out to radio shack, and i got the Mini-to-sub mini plug adaptor for 4 bux, but not everyone will want to do that. Then the one i got was shaped slightly differently than the ti's plug, so it loosend my port, casuing it to short if the regular ti-cal moves.. so i got yet another adaptor to got from headsets to submini to bubminijack.. then i used a real ti link to from from that to my 89. but most people arent going to want sound in games that they are just gonna play in mass class anytway!.
however, i would like to see more games utilize sound, for ppl like me, who can use it.
ps: pong did have sound, i own one.
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2 August 2003, 07:00 GMT
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Problems with sound...
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Leif Åstrand
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The reason for not using sound in games to TI-calcs is the lack of a sound card. This makes it very, very difficult to do anything else with the calc while the sound is beeing played.
Playing a sound uses about 40% of the Z80's capacity, and the remainging 60% is very hard to use, because it's just a very short delay, about 0.05 (about 300 clock cycles = time for 15 - 75 instructions) ms long repeated about 20000 times a second (at least with the sound system I'm using, where the highest possible frequency is 11000 Hz). The problem is to make something usefull out of that small amount of time, because it has to have (almost) exactly the same lenght every time.
You would have to make a fast multitasking system and split your game into many small parts. The fastest sprite drawing routine I've found uses 1213 clock cycles, and taking some kind of multitasking system into account you'll have at least 1300 cycles, limiting the frequency to about 2000 Hz...
I don't say it's impossilbe, I just say it's very hard to implement if there has to be anything else going on while the sound is playing. Within some days I'll release a system where I'm playing some music while scrolling a picture.
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9 August 2003, 10:36 GMT
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Re: Game Ideas
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John Sunderland
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ok, i have a few that i would love to see (mainly for ti-89) i may eventually try to make them my self...
1) Lolo (like nes version, but with editor)
2) Resident Evil (no need for a 3d engine since camera angels are fixed for each room) just need sprites of main char walking in four directions, and pictures of rooms. (then game play would pick up keys, memos... killing monsters, sovling puzzles, and defeating umbrealla.)
3) Mario Golf type game. there are no good (or at all) golf games. a clone of Mario Golf for ti-89 would fit perfectly
4) A racing game like rush usings the FAT 3d engine for Ti-89.. instead of walls, builiding and landscape textures could be used. And instead of a gun sprite, a car sprite could be used..
5) Tony Hawks Pro Skater. a 2d scrolling engine where you start on the top of a half pipe and do tricks like in skate or die, or something. (but if you exit the half pipe you can grid along rails and verts and other stuff in the level.. collect SKATE.. etc..
6) A minigolf game like jippii. no need for link play since its turn based.
7) a WORKING - NON DEMO - SEMI FINISHED WITH AT LEAST 1 DUNGON TI89 ZELDA GAME!!! the Zelda for Ti-83+ it great.. beat it on my first try, but it was fun, original and new. all the 89 ones are unfinished and barely playable.
8) Worms World Party. i started programing this title, in basic with asm library MLIB and it was working pretty well (lots of sprites tho, 106!) but i was haiving problems moving the worms, and scrolling was fast, but redrawing worms was slow
9) Game & Watch pack, for those of you who know what im talking about.
10) GTA game, very possible, just look at MM for TI89
11) finally, a Mario Party type game.
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2 August 2003, 07:28 GMT
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