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Game Ideas

Post your ideas for new games here, or build on ideas posted by other visitors.

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Re: Game Ideas
S_Sonic Account Info

Can I make a request for a Sonic game. Sonic is my favorite videogame character, so can someone please make a Sonic game (in asm if you don"t mind).

     21 July 2003, 01:53 GMT

Re: Re: Game Ideas
silent_fury  Account Info
(Web Page)

There's one already in the makes from United TI. I don't know their website; try googling it.

     28 July 2003, 22:59 GMT


Re: Re: Game Ideas
Sora Hikaru  Account Info

Good idea, in fact I wanted to make a sonic.
But planning is easier than building.

First of all Sonic is rather difficult because SEGA was one of the most advanced game consoles ever. Sonic also has sprites where characters can be rotoated in more than 4 angels (not only 0,90,180 and 270). I don't think TI can handle that much.

I like Sonic too but I don't think I will make that game soon. Zelda and Mario are more populair and right now I'm busy with a Doom like game (see programming-upcoming-games-TI83).

But if I am going to build Sonic I will release it for free (sonic is not a creation of mine so I'm not allowed to sell it as I do with my upcoming 3D game). And also it will have a link function and Stereo music in 1 Player modus. The game will be availeble for TI83 and if possible for TI83+ too. (I have to program in ION but I usualy program in ZASM (compiled ASM). So I don't know if the ION I program is compatible with TI83+ but I will test it cause I know a few people that have a TI83+.

But I will keep you in mind

     30 July 2003, 15:35 GMT

Re: Re: Re: Game Ideas
S_Sonic Account Info

I can test 'cause i have a ti 83 plus and im free for a while so i'll be glad to test if you want and i also have a flash debugger too if i find any bugs.

     4 August 2003, 01:43 GMT

Re: Re: Re: Game Ideas
S_Sonic Account Info

and i will make a font for the game too.

     4 August 2003, 01:45 GMT

Re: Re: Re: Game Ideas
Sora Hikaru  Account Info

Nice that so many people want to help but I wanna make my games on my own.
Not that I don't like help of other people but I like working with own routines and own pictures.
If I make a Sonic game I will copy the titles and sprites from the SEGA and some pictures from the internet.

But thanks anyway, I really apriciate it.
If I want help I will mail.

     5 August 2003, 20:27 GMT


Re: Re: Re: Game Ideas
Nick_S  Account Info

I drew out a bunch of sonic sprites in paint
if you want them email me at
Ycantihearu0@aol.com
(btw thats a [zero] before the "@")

     25 August 2003, 00:07 GMT

Re: Game Ideas
Ronny Schmidt  Account Info

how to change an one page application to an 2 page application? i use zilog developer studio.

thanks
ronnyplus@mysc.de

     21 July 2003, 12:22 GMT


Re: Re: Game Ideas
Sora Hikaru  Account Info

I wanted to do that too but I didn't liked it.

The way I figured out was the following.

I assume the name is GAME.Z80

Then you split it in: GAME.Z80 and GAME.H
Make sure the first part with
#include "ti83asm.inc"
#include "tokens.inc"
or
#include "ion.inc"
is in GAME.Z80

Then you put also below these #includes
#include GAME.H
If GAME.H isn't in the same directory you have to put the path before it like:
#include Z80/GAME.H
or
#include C:/ASM/Z80/GAME.H

If it doesn't work change / into \ or put all files in the default studio directory.

note: I use Wordpad to program and TASM with batch files to compile and it works fine and fast.

I don't like Studio's since my resolution is 640x480 (old VGA monitor) and most Studios need 800x600 to work fine with it.

     30 July 2003, 15:19 GMT

Re: Game Ideas
George Wellman  Account Info

While I seriously dislike all of the a-rpg games, I had a whim to try to design my own. However, when I downloaded the a-rpg construction set, all the zip file included was two demo games and a readme. Isn't there supposed to be some kind of program to make these games? Where do I find it, or is there one? I thought that no knowledge of z80 assembly was required to create these games?!

     1 August 2003, 20:35 GMT

BEST FREAKING IDEA EVERer (game/sound related)
shkaboinka  Account Info

HEY MR. ASSEMBLY PROGRAMMER & EVERYONE ELSE:
HERE'S THE BEST IDEA; somebody better freaking DO this;
there is NO REASON NOT TO (I will get a freaking
petition if I have to get some body to do this):

check out the minitune (play cminor3) & calcmod
(play something with stereo sound) for the ti83+
and you'll see how it is capable of decent sound;
(there are even programs that will play .wav files,
but they take up too much memory)

THE POINT ---> .
why the hell hasn't anybody made any assembly games
with SOUND yet!? It's a great idea; even if if they
just make stupid beeps like atari games! Even some of
the old Nintendo (NES) games have "music" composed of
different pitches of beeps & stuff. C'MON, even some
versions of PONG beep (I think)!

     2 August 2003, 01:56 GMT

Re: BEST FREAKING IDEA EVERer
John Sunderland  Account Info

some games already have. (off the top of my head, i can remeber JesJump)

the only problem is that you need extra hardware. i went out to radio shack, and i got the Mini-to-sub mini plug adaptor for 4 bux, but not everyone will want to do that. Then the one i got was shaped slightly differently than the ti's plug, so it loosend my port, casuing it to short if the regular ti-cal moves.. so i got yet another adaptor to got from headsets to submini to bubminijack.. then i used a real ti link to from from that to my 89. but most people arent going to want sound in games that they are just gonna play in mass class anytway!.

however, i would like to see more games utilize sound, for ppl like me, who can use it.

ps: pong did have sound, i own one.

     2 August 2003, 07:00 GMT


Re: Re: BEST FREAKING IDEA EVERer
S_Sonic Account Info

try using a combination headset on a ti 83 plus for sound, but plug in after starting game because it slows down the processing speed if you plug it in early.

     4 August 2003, 01:33 GMT


Re: Re: Re: BEST FREAKING IDEA EVERer
S_Sonic Account Info

The Megaman 83 on this site has sound. (83plus,asm,games,mirageos) Click on the best game for Mirage OS.

     5 August 2003, 12:43 GMT


WRONG!!
shkaboinka  Account Info
(Web Page)

NO, it DOESN'T! I contacted the programmer of megaman83 for 83+ and he said that there's a megaman program with sound, but it was not his; it is a program for the Ti83 (NOT Ti83+) or Ti82 or Something

     18 August 2003, 04:56 GMT


Re: WRONG!!
CicadaCalc Account Info

Uh, just because sound wasn't INTENTIONAL doesn't mean it doesn't EXIST! Ha ha ha!!! Computer functions make sound, too. (Very hard to hear, try hi sound headphonez) That sound was also unintentional...

     21 August 2004, 22:36 GMT


Problems with sound...
Leif Åstrand  Account Info

The reason for not using sound in games to TI-calcs is the lack of a sound card. This makes it very, very difficult to do anything else with the calc while the sound is beeing played.

Playing a sound uses about 40% of the Z80's capacity, and the remainging 60% is very hard to use, because it's just a very short delay, about 0.05 (about 300 clock cycles = time for 15 - 75 instructions) ms long repeated about 20000 times a second (at least with the sound system I'm using, where the highest possible frequency is 11000 Hz). The problem is to make something usefull out of that small amount of time, because it has to have (almost) exactly the same lenght every time.

You would have to make a fast multitasking system and split your game into many small parts. The fastest sprite drawing routine I've found uses 1213 clock cycles, and taking some kind of multitasking system into account you'll have at least 1300 cycles, limiting the frequency to about 2000 Hz...

I don't say it's impossilbe, I just say it's very hard to implement if there has to be anything else going on while the sound is playing. Within some days I'll release a system where I'm playing some music while scrolling a picture.

     9 August 2003, 10:36 GMT


Re: Problems with sound...
Nick_S  Account Info

If oyu wanted music oyu could have a "sound interupt" running that read a list of bytes and made a sound depening on the value(s) it wouldn't be very big either so it probably wouldn't slow down the game _that_ much

     22 June 2004, 06:08 GMT

Re: Game Ideas
John Sunderland  Account Info

ok, i have a few that i would love to see (mainly for ti-89) i may eventually try to make them my self...

1) Lolo (like nes version, but with editor)
2) Resident Evil (no need for a 3d engine since camera angels are fixed for each room) just need sprites of main char walking in four directions, and pictures of rooms. (then game play would pick up keys, memos... killing monsters, sovling puzzles, and defeating umbrealla.)
3) Mario Golf type game. there are no good (or at all) golf games. a clone of Mario Golf for ti-89 would fit perfectly
4) A racing game like rush usings the FAT 3d engine for Ti-89.. instead of walls, builiding and landscape textures could be used. And instead of a gun sprite, a car sprite could be used..
5) Tony Hawks Pro Skater. a 2d scrolling engine where you start on the top of a half pipe and do tricks like in skate or die, or something. (but if you exit the half pipe you can grid along rails and verts and other stuff in the level.. collect SKATE.. etc..
6) A minigolf game like jippii. no need for link play since its turn based.
7) a WORKING - NON DEMO - SEMI FINISHED WITH AT LEAST 1 DUNGON TI89 ZELDA GAME!!! the Zelda for Ti-83+ it great.. beat it on my first try, but it was fun, original and new. all the 89 ones are unfinished and barely playable.
8) Worms World Party. i started programing this title, in basic with asm library MLIB and it was working pretty well (lots of sprites tho, 106!) but i was haiving problems moving the worms, and scrolling was fast, but redrawing worms was slow
9) Game & Watch pack, for those of you who know what im talking about.
10) GTA game, very possible, just look at MM for TI89
11) finally, a Mario Party type game.

     2 August 2003, 07:28 GMT

Re: Re: Game Ideas
S_Sonic Account Info

better, how about a mmbn series for the ti 83 plus (megaman battle network). If you consider, i will send sprites for the battle chips and the battle chip data and even the mmbn3bv rom and emu if you want (mmbn3bv only). also, im looking for a really good asm or app programmer for help on a bomberman game for the ti 83 plus. this will be the first bomberman game that was made by nintendo. i will send sprites, tip on game play and other important stuff necesary for production. THANX TO WHO APPLYS!

     4 August 2003, 01:40 GMT

MegaMan Battle Network
Ray Saito  Account Info

I'm working on one.... It'll take forever though, because I have school and Japanese school hw to do all the time... I'm going to realease several demos prior to the final release, and hope the final one will be done around August 2004.... Sorry it's going to take so long!

     11 December 2003, 05:30 GMT


MegaMan Battle Network
Ray Saito  Account Info

Oh ya, I forgot to mention... I don't need the rom file or the chip pictures... I already have all three Japanese versions and am currently borrowing the English versions to find all the names.

     11 December 2003, 05:36 GMT

Re: Re: Game Ideas
dabud15

This is for TI-83+ games, just thought you might want to know.

-dabud15

P.S.
Does anybody want to give me a free TI-83+ Silver Edition calculator so I can have programs that run 2.5 times as fast and about a million times better? (I found a REAL way that DOES work for BASIC that allows you to archive/unarchive subroutines. It's my little secret and unless Silent_Fury says, "jkzsdvjkbav" I won't tell anbody!

     4 August 2003, 01:45 GMT

Re: Re: Re: Game Ideas
Malcolm Smith  Account Info
(Web Page)

This forum is for any TI calculator game ideas... if you were saying otherwise ;-)

     4 August 2003, 07:59 GMT

Re: Re: Re: Game Ideas
S_Sonic Account Info

There was a demo somewhere around here that speeds up your calc to 1.25x faster. Very patetic, but if someone figured out how it works, then they could make it even faster, possibly faster than an TI 83 Plus SE. Even though it might not be possible, I just thought it would be great to dream about.

P.S.
If you are goning to modify it, use vti for your computer and a decent flash debugger. And if you do make it, try to prevent that part where it deactivates when you run asm or an app.

     6 August 2003, 12:59 GMT


Re: Re: Re: Game Ideas
lego314159265358  Account Info

you can get one for $65.00 (w/o warrenty) if you know someone who is willing to say that they're calc's broken, get TI to send them one, then not send theirs back.

after a week or so TI will send them a form saying that they have to pay $65.00 or send back the calc.

P.S. Don't blame me if it doesn't work or you get sued

     14 August 2003, 18:23 GMT

Re: Re: Game Ideas
Malcolm Smith  Account Info
(Web Page)

About the racing game with the FAT engine, I've thought about that and it wouldn't exactly work... the buildings would be fine, but the FAT Engine doesn't render floors (for speed reasons), so the track would look pretty weird ;-)

     4 August 2003, 08:01 GMT

Re: Re: Re: Game Ideas
John Sunderland  Account Info

thats tru, and i hadnt thot about that, but it would be a change from the usual pseudo-3d racing game's, all "Rad Racer" clones.

     4 August 2003, 20:46 GMT


Re: Re: Re: Game Ideas
Nick_S  Account Info

well u could put a dotted line going down the miidle of the track (wouldnt be too hard, i dont think)

     22 June 2004, 06:11 GMT


Re: Re: Game Ideas
S_Sonic Account Info

Game and Watch Gallery was sooo col. I loved that game. And Lolo's go for a few puzzles to waste time and do something educational.

     6 August 2003, 13:02 GMT

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