Game Ideas
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Post your ideas for new games here, or build on ideas posted by other visitors.
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Reply to this item
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Re: Game Ideas
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Skydiver
(Web Page)
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Hallo,
there are to games for the 83+ I´m really searching for:
-BOMBERMAN (1Player, there is a 2p-game on ticalc)
-An Ego-Shgooter like COUNTERSTRIKE or DELTAFORCE
Anyone having on of this games and can send me the Game/URL?
Or could you make such a game?
Thx
sky
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26 June 2003, 17:21 GMT
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Re: Game Ideas
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JelloBob
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Does anyone have a good algorithm for generating a maze or seeing if a maze is possible to complete?
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28 June 2003, 01:35 GMT
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Re: Re: Game Ideas
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Arno Kret
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+==+==+==+==+
|| | | | ||
+--+--+--+--+
|| | | ||
+--+ +--+--+
|| |XX| | ||
+==+==+==+==+
And left:
+==+==+==+==+
|| | | | ||
+--+--+--+--+
|| | | ||
+--+ +--+--+
||XX | | ||
+==+==+==+==+
See? He got stuck, no where left to go. Pop your old position from the stack and get back one step:
+==+==+==+==+
|| | | | ||
+--+--+--+--+
|| | | ||
+--+ +--+--+
|| XX| | ||
+==+==+==+==+
Now he can go rigth, so he will go rigth:
+==+==+==+==+
|| | | | ||
+--+--+--+--+
|| | | ||
+--+ +--+--+
|| XX| ||
+==+==+==+==+
And there you have it, run this until your build in stack protecting system notices that the stackpointer is back at where it started so the maze must be done. Think of a starting point, an ending point and your maze is done.
I have read this technique somewhere on the internet at a place i cant remember... So i somebody has the URL to that, be free to post it somewhere.
And oh yes, one thing. How do you store your maze:
Each box is represented by a byte, like so: 00000000. Separate this byte into four parts, each representing a wall side: 00 00 00 00. Now make 00 to be an open wall, 01 to be a closed wall and 10 to be a wall that is not possible to break (for the border walls), and you are done. You still have a 11 possibility for say perhaps a secret wall, or whatever you can think of.
hope this will help you for a bit
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29 June 2003, 14:05 GMT
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Re: Game Ideas
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Domi Alex
(Web Page)
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HARVEST MOON game would rock the entire data base.
I have found one here, but unfinished since 1999 and the sprites are too big.
If someone makes that game it will be very nice plz.
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28 June 2003, 21:46 GMT
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Re: Game Ideas
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Sk0
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Ok, here's the deal. I know the basics of asm, like how to clear the screen, how to draw a line or points and such. Basic stuff. I know headers and i have a list of commands and their mem location thingies (if you don't know what im talking about, i mean _clrLCDFull =4540h) so can someone please send me a list of commands and what they are used for? Most of them are self explanatory like the clrLCDFull obviously clears the screen. Thanx for your help. -Sk0
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1 July 2003, 15:38 GMT
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Re: Game Ideas
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Sk0
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SOMEBODY WITH ASM EXPERIENCE PLEASE HELP ME!!
I have recently started asm, but all the tutorials are on the basics, and none of them cover sprites. So, does anybody know how to make sprites move in asm? I have tried myself, but the result is really wrong. I think that 'inc' and 'dec' don't work with the 'a' variable, but i'm not sure how to make it add/subtract otherwise. I have only tried a single pixel sprite, but if anybody can make those .db %101011010 stuffs move, please let me know. Thanx in advance
Sk0
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9 July 2003, 03:59 GMT
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