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Game Ideas

Post your ideas for new games here, or build on ideas posted by other visitors.

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uploading mario worlds
gdw Account Info

also, is there an easy way to get screenshots of my levels?

     17 January 2004, 00:46 GMT

Re: uploading mario worlds
ti_guy  Account Info

To get a good screenshot, get calc capture. Of course you also need an emulator then, but its the best for screenshots and animations.

     17 January 2004, 21:06 GMT


Re: Re: uploading mario worlds
gdw Account Info

is any of that stuff on the cd that came with my calculator? and can ANYONE help me with my other problem (uploading mario worlds ^^^)?????

     21 January 2004, 13:19 GMT


Re: Re: Re: uploading mario worlds
ti_guy  Account Info

No, it does not come on the cd, but calc capture is in the archives here. I dont know very much about the Mario level editor, but it might be a good idea just to remake the level. It might be hard, but if no one can help, then it's your only choice.

     22 January 2004, 23:19 GMT


uploading mario worlds
gdw Account Info

That's the thing. Any new ones i make, it does that. Here's what happened with the older ones. A world was named "Three" and I would click and drag it to copy it to my computer. That didn't work and it would give me that error message which is typed below in this post. then one day i went to "action, copy to pc" and it worked! But no matter what i do on them now, nothing works. When i try to upload it it says (i think) "invalid variable or filename" or something with the word "variable" in it. Anybody else know anything about this?

     23 January 2004, 12:45 GMT

Try this
Micah Hughes  Account Info

You said that you were using WinXP? I had a similar problem this summer. The software on the CD tends to have a hard time occasionally. It eventually got to the point that I couldn't transmit anything between my Calc and PC. (btw, I use an 83+SE.) Anyway, the cure was fairly simple. I had to go to education.ti.com and upgrade the TI Connect software, then it worked fine. Hope this helps.

     3 February 2004, 16:22 GMT


Re: Try this
gdw Account Info

actually i don't have a new computer yet. were getting one and then i'll have xp. so i don't have to buy a new cable and stuff? ican just update it from ti's website?

     3 February 2004, 16:33 GMT

Re: Re: Try this
gdw Account Info

also, i need a new calc to calc link. my friends left mine at lunch the other day. where can i get one of those?

     3 February 2004, 16:35 GMT


Re: Re: Re: Try this
Geoffrey Ji  Account Info
(Web Page)

you can buy one at the TI online store

     25 February 2004, 12:36 GMT


Re: Re: Try this
Matt M Account Info

I don't know what you have - a GraphLink or a SilverLink but I recommend the SilverLink (USB) because it's faster and easier but I don't know if it matters. I have a 83+SE and TI Connect 3.0.1 and it works fine on my Dell Laptop running WinXP.

Good luck.

As for your lost link:

I recommend getting the longest calc-to-calc link (7 ft/84 in) because it's easier for 2 player games and it's not much more expensive. I looked and it's like maybe $2 difference b/t the ones they have. Spend $5 extra. You won't regret it.

Also, it's harder to loose because it's bigger. I would know, I have lost and found my short link many times, I have lost and found my long link once.

     14 March 2004, 01:45 GMT


Re: uploading mario worlds
Alex Snyder  Account Info

Mario Editor puts spaces after each file name to make it 8 characters long, which is why there are randM's and possibly why it won't transfer (won't allow spaces in the program name, probably). You might be able to rename the files with the calcsys app; read how in the readme file cool.txt and then replace the spaces with numbers or letters.

     22 May 2004, 23:10 GMT


Re: uploading mario worlds
Blake Lucas  Account Info

Or use TI-Connect's Screen Capture function

     20 November 2008, 22:44 GMT

Re: Game Ideas
ti_guy  Account Info

Is there a good way in asm to have your program take up the same number of screens per second even if nothing is going on?

     17 January 2004, 21:26 GMT


Re: Re: Game Ideas
ti_guy  Account Info

Sorry about that, I said that wrong. I wanted to ask if there was a good way to waste time. For example, in my loop I do a getkey where if left was pressed I move a sprite left, etc. and when the keys are pressed, the game slows down. So is there any good way to syncronize this?

     19 January 2004, 03:32 GMT


Re: Re: Re: Game Ideas
Nick_S  Account Info

;so you want an asm delay?right?

;try this nice piece of code
;this is meant to be used as a subroutine (e.g. CALL DELAY)

delay:
ld b,50
delayloop:
nop
djnz delayloop
ret

     2 March 2004, 19:43 GMT


Re: Re: Re: Re: Game Ideas
ti_guy  Account Info

Thanks, that helps a lot. Luckly I also found out how to use halt right. Btw, how many cycles do the commands nop and halt take up?

     2 March 2004, 21:33 GMT


Re: Re: Re: Re: Re: Game Ideas
Nick_S  Account Info

the both take 4 cycles, only HALT will leave the Z80 in "low power" mode however, it "wakes up" when it encounters an interupt

     14 March 2004, 07:28 GMT

Re: Game Ideas
mike White Account Info
(Web Page)

Somebody please make a program that works for windows xp to change basic programs into asm programs please do it!!!!!!!(i would myself but then i wouldn't need the program)

     17 January 2004, 22:05 GMT


Re: Re: Game Ideas
Sebastian Schmied Account Info

The asm-code would be full of rom-calls --> as slow as basic

     3 November 2004, 15:48 GMT


Re: Re: Re: Game Ideas
Chivo  Account Info

Not really as slow... BASIC is interpreted, which probably slows it down tremendously, so a compiled version would be quite a lot faster.

Floating point operations do take significant time, so there should be some way to handle integers when real numbers aren't used.

     15 December 2004, 20:32 GMT

ram
Andy, Jeff Wildschuetz, Ornelas  Account Info

Someone should create a program that when activated it deleates all ram if anyone is able to do this please e-mail me at wild_man_07_@hotmail.com

     19 January 2004, 20:21 GMT


Re: ram
KillFest  Account Info

Hey dude. in asm all you have to type is:
RST 01 ;i think that's the address

that's it

     13 February 2004, 20:25 GMT

Re: Re: ram
Andy, Jeff Wildschuetz, Ornelas  Account Info

sry new at all of this but HUH!!!

     7 March 2004, 03:27 GMT


Re: Re: Re: ram
ti_guy  Account Info

What is the hex equivilent of that? It would be fun to make a "game" on somebody's calc that does it. I would find it out myself but I use a compiler written in visual basic that only outputs a compressed 8xp file.

     14 March 2004, 23:59 GMT


Re: Re: ram
john234 Account Info

is there a way to do it in basic?

     1 April 2005, 03:07 GMT

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