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Game Ideas

Post your ideas for new games here, or build on ideas posted by other visitors.

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Re: Game Ideas
Konrad Meyer  Account Info
(Web Page)

How many ppl would like it if i made a skatting game? Good graphics, lots of tricks, fast, probably ASM. Email me if u have comments, suggestions, or help with the graphics design process. Thanx, Konrad.

     7 June 2003, 23:52 GMT

Re: Game Ideas
Jay Cochran  Account Info

I need a picture of a submarine. Can anyone please, please draw a sumbarine picture for TI 83 plus? I will give you full credit for it in my program. If possible, incooporate it into a program format and send it to jt.cochran@gaggle.net or just post it here or something. PLEASE. ANYONE?

     8 June 2003, 04:05 GMT


~
angelboy Account Info

How big does the picture have to be? (in pixils)

     8 June 2003, 18:28 GMT

Re: ~
Konrad Meyer  Account Info
(Web Page)

probly 8x8 pixls i think... yes probbly an 8 byte sprite. thanx... email 4 suggestions. -- Konrad

     8 June 2003, 23:16 GMT

Re: ~
Konrad Meyer  Account Info
(Web Page)

cancel that.. i thought it was in reply to my comment. -- Konrad

     8 June 2003, 23:17 GMT

Re: ~
Konrad Meyer  Account Info
(Web Page)

still, probbly 8x8 pixels. -- Konrad

     8 June 2003, 23:42 GMT


Re: ~
Jay Cochran  Account Info
(Web Page)

it doesn't matter, im not picky.... but i really need a picture of one for my program

     9 June 2003, 18:40 GMT

Re: Game Ideas
brian liu  Account Info

someone make a pool/billiards game for ti 83+ that runs fast.

     10 June 2003, 20:58 GMT

Re: Game Ideas
Domi Alex  Account Info
(Web Page)

Harvest moon, with small sprites would rule. trust me :).

     15 June 2003, 06:12 GMT

Re: Game Ideas
Yan Zhuang  Account Info

Can someone make a Command&Conquer-type game like Red Alert 2 or Starcraft that has decent graphics? It would probably take up half the memory but who cares?

     18 June 2003, 23:15 GMT

Re: Game Ideas
Hittps Account Info

Maybe someone could work on a defender game...

     23 June 2003, 05:08 GMT


Re: Re: Game Ideas
Hittps  Account Info
(Web Page)

for any calc!

     23 June 2003, 05:19 GMT

Re: Game Ideas
Memwaster  Account Info

I plan on making a 2player link game for TI 83+ ASM
Could you give me some ideas on what i should theme it on.

I was thinking of something like 2 player Phoenix. (Where you help each other)

I have only seen 1 other 2 player coop game (Bubble Bobble), and I havent got the linking to work.

Could someone give me some ideas fo a link game?

     23 June 2003, 13:05 GMT

Re: Re: Game Ideas
Yan Zhuang  Account Info

How about a 2-player fighting game? Where you punch and kick and do combos and try to knock out the other guy.

     23 June 2003, 19:57 GMT

Re: Re: Game Ideas
Sk0  Account Info

I know how to send variables in basic, but that's about it. Your phoenix idea would be awesome. In basic, use the getCalc(X) command where x is a var or string. You could have the asm program call this one, but that's the best I can think of. Good luck to you

     30 June 2003, 15:57 GMT


Re: Re: Re: Game Ideas
Memwaster  Account Info

i've already made some crappy link games, so ill try to make it totally in ASM

crappy=XandO

     13 July 2003, 13:41 GMT

Re: Re: Game Ideas
KGD Account Info

You could do an avalanch sort of game: cooperative or vrs. (Avalanch is the game where the spikes/icecycles fall from the top of the screen to the bottom and you have to dodge them) I tried this in BASIC with vrs. - too slow (though I did make individual variables for each spike, and up to 20 spikes could be droped at once try to do that! Hint: had to use lists)

Does anyone know any way other than the one preveously described to make multipul moving objects (sprites) come from the same inital varriable?

     10 July 2003, 07:30 GMT


Re: Re: Re: Game Ideas
Nick_S  Account Info

pxl on X+1,Y
pxl on X,Y-1
.
.
this wont work on OS less than 1.15

     3 November 2003, 08:55 GMT

Re: Re: Game Ideas
Sora Hikaru  Account Info

I can teach you how to Link in ASM

The TI protocol slow and results in errors if your game isn't synchronious but sure your data is transmitted right if it is transmitted. There are tricks to control the link a little more and let the other calc wait until the first calc sends some data by looking to the datalines to change.

Make your own protocol by changing the datalines manually. Fast but very difficult.

At the moment I make a game (see Upcoming 3D ASM Game for TI-83 in the programming upcoming games section) that supports net-link up to 8 calculators connected to each other! But I won't release the source of the link until the system is perfect. The source of the Game I will never release!

     30 July 2003, 14:55 GMT


Re: Re: Game Ideas
Matt M Account Info

How 'bout somethin' like phoenix but where your "partner" is the enamy and you and your partner each have a set of fighting ships? (like the boss levels but have it on both sides or something)

Anyway, if you make something PLEASE send it to me. All the kids at school who know me want me to write a 2 player phoenix and all I know is basic. It would be realy crappy if I did one in basic and it would be very slow.

PLEASE CREATE A 2 PLAYER PHOENIX AND SEND IT TO ME!!!

millermmail@yahoo.com

     1 November 2003, 01:15 GMT

Re: Game Ideas
Ronny Schmidt  Account Info

I'm developing on monopoly application. i use the following code to receive data from an appvarr and load back.

appvar equ appBackUpScreen

;...

ld a,1
call load_appvar
ld b,a
; ...

load_appvar:
ld (appvar),a
ld hl,monopoly_var
rst rmov9toop1
b_call chkfindsym
ret c
ld a,b
or a
jr z,inram
b_call arc_unarc
inram:
ex hl,de
inc hl
inc hl
push hl
ld a,(appvar)
ld b,a
loop1:
inc hl
djnz loop1
ld a,(hl)
pop hl
ret

how to load data from an application which wher about 255?
example:
monopoly_var:
db AppvarObj, "monopoly"
monopdat_dat:
db 30000,30000,1200,80,1200

how to load for eyample 30000 and 1200 from the appvar then calculate 30000-1200 and store the result back to the appvar

     24 June 2003, 08:05 GMT

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