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Game Ideas

Post your ideas for new games here, or build on ideas posted by other visitors.

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Re: Game Ideas
buddylee48  Account Info

I'm learning ASM for the TI-83 Plus, and I have a
question. Once you've got the hex code and copy and
paste it into the TI-Graph Link 83 Plus, do you have
to send the program through that, becuase I do not
have a com-calc link, and cant get a hold of one. If
there is another way, please reply.
Thanx :~)

     23 May 2003, 01:52 GMT


Re: Re: Game Ideas
ViralX  Account Info

There is another way but I guarantee that you don't want to take it. However, I'll explain it so you can see how much you really need a link cable if you want to make ASM programs on the computer.

First thing is after the program is assembled and produces a hex file (not a .8x file), open the hex file in notepad or something similar. Then, on the calc, create a new program (like making a BASIC prog). On the first line put:

AsmProg

After that line, type in all the hex file. Yes, ALL the file.

Go to the main calc screen and use AsmComp() on the new file. It should now be able to be used! Hope really hard that there's no bugs, or you may lose another year fixing them!!!

<Vx>

     23 May 2003, 05:26 GMT


Re: Re: Re: Game Ideas
buddylee48  Account Info

Thanks that really helps alot!
Thanx :~)

     23 May 2003, 22:27 GMT

Re: Game Ideas
alex88simon88
(Web Page)

I started up my own little programming hobby but I need some ideas. Click on my LINK to and post ideas there instead of posting them here so you are not loading up TICALC.org's server with OXT NET's messages. Thanks for everything!

     26 May 2003, 19:24 GMT

Re: Game Ideas
Mark Qvist Petersen  Account Info
(Web Page)

I just wanted to know if anyone was interested in a "real" hacking game.. not one of those strange text-based ones out there that their autors call "hacking simulators". i was thinking about making it "emulate" something like unix, so you would get the good old box-hacking feel. Please tell me if anyone is interested in this. A feature i have in mind is that you could make your own "server" on your calc, and then be able to play against friends, trying to gain access to each others calcs, download a specific file, or just plain smash up your friends server.

please reply if anyone is interested in this. suggestions to gameplay, features or the like are always welcome!

     27 May 2003, 16:36 GMT


Re: Re: Game Ideas
CicadaCalc Account Info

Hey, you still working on that? I would like to help you make it.

     21 August 2004, 15:02 GMT

Re: Game Ideas
Ronny Schmidt  Account Info

I'm developing a monopoly application and need to know how to receive and save data from an appvar. does anybody can help me by sending an e-mail (ronnyplus@mysc.de)

see you

     28 May 2003, 09:01 GMT


Paperboy83+???
sean dill  Account Info
(Web Page)

Right now im creating Paperboy for the 86. It uses a recalled pic then moves a sprite across screen, if any one is interested in having it for the 83+ let me know, sean@nexusprograms.net

     29 May 2003, 02:03 GMT


Re: Paperboy83+???
Chris83p.se  Account Info
(Web Page)

Yes, I have a Ti- 83+ se, and I am interested in Paperboy.

     16 June 2003, 23:32 GMT

Re: Game Ideas
Jiaqi Wu  Account Info

Someone really, really has to make the ancient Oriental game of Go in asm for TI-86. I've seen ones made in BASIC but they are slow and lack features. Someone should make one as high quality as Chessmaster86.

     29 May 2003, 04:18 GMT


Re: Re: Game Ideas
Jiaqi Wu  Account Info

How come no one ever responds to my stuff that I put?!!

     30 May 2003, 04:16 GMT

Mastermind
Avram Eisner  Account Info

Hi everyone- I have started making a sort of Mastermind-type game for the TI-83+ using BASIC.
The premis of the game is that the calculator thinks of four different random numbers between 0 and 9, i.e. 1234, 4289, 0346, etc. Then the other person must guess what this sequence is by selecting 4 numbers each turn- the calculator then displays how many numbers that the player guessed that are in the sequence but in the wrong location (represented by "0"'s) and how many numbers the player guessed that are in the correct location (represented by "X"'s, (for example, if the calculator's random sequence is 1234 and the player guesses 2364, the calculator will display two "O"'s for the 2 and 3, and one "X" for the 4.)
The main problem I am having is generating a sequence of four digits from 0-9 that are all different- the code below usually produces 4 different digits, but on occasion it spits out two of the same.
I can't include the code on this post as they have a space limit, but please E-mail if you want to look over it- I can send the file as an attachment.
I would appreciate any suggestions of improving it, and/or fixing any bugs you see (besides the obvious one of running out of space, which I will soon fix)
Thanks, (and sorry for taking up so much space :p)
Avram E.

     30 May 2003, 18:39 GMT

Re: Game Ideas
Avram Eisner  Account Info

Here's the code for the mastermind game:

ClrDraw:CoordOff:GridOff:AxesOff
LabelOff:ExprOff
4üdim(L?
{0,0,0,0}üL‚
0üG
For(X,1,4)
Lbl A
randInt(0,9)üL?(X)
If X>1:Then
For(T,1,X-1)
If L?(X)=L?(T)
Goto A
End:End:End
1üR
Lbl B
For(P,1,4)
Text(1+9G,4P,L‚(P
Text(7+9G,4P," "
End
Text(7+9G,4R,"^"
While 1
getKeyüK
If K=24:Goto L
If K=26:Goto R
If K=25:Goto U
If K=34:Goto D
If K=21:Goto E
End

Lbl L
R-1üR
If R=0:4üR
Goto B

Lbl R
R+1üR
If R=5:1üR
Goto B

Lbl U
L‚(R)+1üL‚(R)
If L‚(R)=10:0üL‚(R)
Goto B

Lbl D
L‚(R)-1üL‚(R)
If L‚(R)=ú1:9üL‚(R)
Goto B

Lbl E
0üX
For(P,1,4)
If L?(P)=L‚(P)
X+1üX
End

0üZ
For(P,1,4)
For(Q,1,4)
If L?(P)=L‚(Q)
Z+1üZ
End
End
Z-XüZ

If X=1:Text(1+9G,24,"X"
If X=2:Text(1+9G,24,"XX"
If X=3:Text(1+9G,24,"XXX"
If X=4:Goto C

If Z=1:Text(1+9G,36,"0"
If Z=2:Text(1+9G,32,"00"
If Z=3:Text(1+9G,28,"000"
If Z=4:Text(1+9G,24,"0000"
G+1üG
Goto B

Lbl C
G+1üG

     30 May 2003, 18:49 GMT


Re: Re: Game Ideas
Avram Eisner  Account Info

um... I guess some of the characters aren't displaying right...
ü should be -> (store symbol)
L, should be L1
L? should be L2
ú is - (negative sign)

     30 May 2003, 18:54 GMT

Re: Game Ideas
cloud867  Account Info

Is this forum even working, I don't see any comments...

     31 May 2003, 16:38 GMT


Re: Re: Game Ideas
Sora Hikaru  Account Info

Yes, this forum works!

     30 July 2003, 14:42 GMT

Please Tell Me What's Wrong!
q x  Account Info

Please tell me what's wrong with this snipet of Basic 83+ and what the correct way is to go 'bout doing this:

DelVar ABCDEFGHIJKLMNOPQRSTUVWXYZ (theta)str1str2
randInt(1,1)->N
Input "GUESS MY NO. ",Str1
Str1->C

If Str1="PW":Then
ClrHome:Input "PASSWORD: ",Str2:End:ClrHome
If Str2="AYBABTU":Then
ClrHome:Output (2,1,"WHAT YOU SAY!!?") :Output(4,1,"ALL YOUR BASE"):Output(5,1,"ARE BELONG TO USHA,HA,HA!"):Pause
ClrHome:End:ClrHome
If Str2="DETERIORATA":Then
ClrHome:Output(1,1,"YOU ARE A FLUKE OF THE UNIVERSE,"):Output(3,1,"YOU HAVE NO"):Output(4,1,"RIGHT TO BE"):Output(5,1,"HERE, AND WETHER"):Output(6,1,"YOU CAN HEAR IT OR NOT, THE"):Output(8,1,"UNIVERSE IS"):Pause
ClrHome:Output(1,1,"LAUGHING BEHIND YOUR BACK."):Pause
ClrHome:End:ClrHome
If Str2="MAGICMISSILE":Then
Output(4,8,N):Pause
ClrHome:End:ClrHome


If C(!=)abs(C):Then
Output(4,2,"NO NEGATIVES!")
Pause
ClrHome:DelVar ABCDEFGHIJKLM NOPQRSTUVWXYZ(theta)str1str2
Stop:End

Thx for looking and ......HELP!!!!!!
;)

     2 June 2003, 23:25 GMT


Re: Please Tell Me What's Wrong!
Chris83p.se  Account Info
(Web Page)

Your delvar command isn't right...
It is supposed to be such as this:
Delvar ADelvar BDelvar C...
You have to have a Delvar for each, but the calc will let you not use ":" so you can save a few bytes there.
And, a tip:
When you are outputting, like such:
Output(2,1,"hello")
You can save two bytes by:
Output(2,1,"hello
The calc will let you omit the ending ") AS LONG AS
You do not have anything after it.
If that output command is the last thing on one command line, you can do it. If you have something after it, you have to at least put the ending "
For more optimization tips, email me at:
Jesus_freak_12_25@yahoo.com
or IM me at yahoo at
Jesus_freak_12_25
Have fun, hope this helps!

     16 June 2003, 23:32 GMT

Re: Game Ideas
wei chen  Account Info

will someone please make donkey kong land(for gameboy) into a ti83+ game

     4 June 2003, 23:25 GMT

Rotating Sprites
Professor Account Info

I program in BASIC.
I have a prolem.

Imagine a grid with many tokens on it
View the tokens top-down.

I am trying to rotate multiple tokens
in seperate directions at the same time.

Can someone give me a sequence for such a feat?
OR perhaps a nostub assembly alternative that
I can integrate?

(The tokens are 30x30 pixels each)

The best I could come up with is store 8 pictures for
each token but that's like 550 pics!!!

     7 June 2003, 21:03 GMT

~
angelboy Account Info

Alternative:
Learn ASM

     8 June 2003, 18:27 GMT


Re: Rotating Sprites
MatrixFrog
(Web Page)

I'm completely lost. What are these "tokens"? What game is this for? Can you explain this in more detail?

     14 September 2003, 23:07 GMT


Re: Re: Rotating Sprites
Professor Account Info

Ok a token is a game piece (like an army unit)

In BASIC there is no way to rotate a unit 90 degrees
without programming it.

My problem is I only know BASIC and am building a 100 plus unit Mechwarrior game.

I have all the units drawn top-down and side views.
I guess I will just have to either use top-down views
and rotate slowly each unit 1 move or I will have to
post units in side view which will look cheesy on a map.

     1 December 2003, 01:43 GMT

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