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Game Ideas

Post your ideas for new games here, or build on ideas posted by other visitors.

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Re: Game Ideas
Jared Brayshaw Account Info

I would like to write an RPG in BASIC (I have a pretty good battle engine already), but I have no idea for a storyline. Someone please help!

Also, any sample pictures for a movie or something would be useful. (64x96 if possible!)

     17 April 2003, 05:03 GMT

Re: Re: Game Ideas
Camilo Rodríguez  Account Info

Why don't you make a "Lord Of The Rings" game or something like that? I've started to do this game for the TI-89 with TIGCC but I think it'll take a long, long time. You could do something like Zelda, a Mario RPG, or anything like that.

     17 April 2003, 06:30 GMT

Re: Re: Re: Game Ideas
Ainaruin  Account Info

I've tried making a LOTR game...just ran out of ideas.

     10 May 2003, 14:03 GMT


Re: Re: Re: Game Ideas
Jared Brayshaw Account Info

Good idea...If anyone could draw me some 27x27 pictures of character pictures (Frodo, Gandalf, Legolas, orcs, etc.), please e-mail me at igwt@execpc.com.

     21 May 2003, 18:26 GMT

Re: Re: Game Ideas
Wim Bosmans  Account Info

Hi, I'm working on a rpg-like gladiator game. Have the formula's for the battle-engine, that's no prob. But maybe I want to include moving characters, and since I'm programming in Basic now, it's much too slow. Does anyone have any ideas?

     19 April 2003, 01:14 GMT

Re: Re: Re: Game Ideas
Camilo Rodríguez  Account Info

I think it would be better making that game in TIGCC; it offers a lot of tools for making characters moving (sprites); in Basic, it seems so hard, though there's a great RPG made in Basic with seudo-moving characters that you could look at (Final Fantasy Alternative). Anyway, I think TIGCC is the best option.

     19 April 2003, 05:37 GMT


Re: Re: Re: Re: Game Ideas
silent_fury  Account Info

He can't use TIGCC; he has an 83+, not an 89...

     20 April 2003, 02:56 GMT

Re: Re: Re: Game Ideas
Gerhalt Account Info

Learn Assembly... If I get enough people wanting to know how, I might (If I can find where it fits in the file category) upload a pack of files. It contains a help doc, the TASM, everything. It would be handy, and people like you would not need to look all over for the stuff needed!

Gerhalt

     20 April 2003, 03:16 GMT

Re: Re: Re: Re: Game Ideas
Emperor_Earth Account Info

I would like to learn how to program assembly, would be very gratified if you upload a pack of files. None so far seem to be good.

     28 April 2003, 16:24 GMT


Re: Re: Re: Re: Re: Game Ideas
Gerhalt Account Info
(Web Page)

I did about a week ago, under the name of TI-83 Plus Basics. This pack includes EVERYTHING you need to get started. Click the link above to download it. It includes a walkthrough on learning it so you get a good knowledge, and the Assembler and all the files needed. Everything (I think) is explained in the readme. Tell me what you think, I would be greatful. Please, try it out. It is what I learned, and I wanted more people to learn how to do .z80 assembly too! Good luck.

Gerhalt

     29 April 2003, 03:44 GMT

Re: Re: Re: Re: Re: Re: Game Ideas
benryves  Account Info
(Web Page)

Learning z80 ASM is *really* easy, once you get around the idea that stuff like data and code is all the same, and how you have to write pretty much everything - such as reading in arrays (not too tricky though). I went straight from VB6 to ASM (no C or other mid-range langauges) and taught myself the basics in about 2-3 days - I'm still learning more complex stuff and new ROM calls to work with though.
It's great fun!

     9 May 2003, 14:12 GMT

Re: Re: Re: Re: Re: Re: Re: Game Ideas
Inuyasha-kun  Account Info
(Web Page)

I did try to get to get from VB6 to AM, but the compilers I tried never worked. I could never continue trying to learn. I did learn C recently, but I'm still trying to figure out how to apply that to TIGCC.

     19 October 2003, 06:42 GMT


Re: Re: Re: Re: Re: Re: Re: Game Ideas
Nick_S  Account Info

z80 asm IS easy, its just takes awhile (for most people anyway) to truly understand how to make it do something useful.
That's my 3.14159265358 cents

- Nick_S
"Mmm...byte-sized programs..."

     22 June 2004, 05:46 GMT


Re: Re: Re: Re: Re: Re: Game Ideas
Trevor Davis  Account Info

Could you do one for the TI-89?? Id like to do ASM on it...

     23 September 2003, 21:44 GMT


Re: Re: Re: Re: Game Ideas
Guy Powell  Account Info

I want to start learning asm programming for the TI-83 plus. I have read all 8 logs by that guy named phil at www.ticalc.org and it really helped. Sooooooo if you could upload all of those files it would also reallllllly help.

     18 October 2003, 01:13 GMT


Re: Re: Re: Game Ideas
parker bush Account Info

increase the rate at which the sprites move, if you have a sprite routine
for x,10,90,5(instead of one)
sprite(or other routine),x,y
endfor

     23 December 2003, 21:52 GMT

Re: Re: Game Ideas
KGD Account Info

You could do a GTA clone. If you think it can't be done, I am working on an overhead GTA1 type in BASIC (and yes, it looks good!) but I have put this on hold to learn assembly.

If anyone good tell me the best compiler fo asm. and where to find it, I would greatly appreciate it.

     10 July 2003, 07:13 GMT


Assembly Compiler
Nick_S  Account Info

Well, I think you should try "Z80 Workshop" It includes a label jumper, error reporter as well as included ion/mirage/nostub template files.

     25 February 2004, 19:30 GMT

Re: Re: Game Ideas
Tzazak Account Info

Remember, this is calculator programming. Do you really need a plot?

     8 April 2004, 15:27 GMT


Re: Re: Game Ideas
anon47 Account Info

I have an idea! You could make a game about a little man called Jeff(you could call him something else) who has to fight his way through a strange, far away galaxy. You could divide the game up into levels, alternating. ie: Space - Planet - Space - Planet - Boss. He would have to fight his way past meteors and evil aliens. you could also think of some little bad guy creatures (like the turtles in super mario) that pop up all over the place. It's not much but if you worked on it you could make a pretty good game!

     30 June 2005, 16:41 GMT

Re: Game Ideas
frozendevil  Account Info
(Web Page)

could someone do a port of lkaruga (link above)? or at least point me to a decent Mac ASM compiler [dont mac bash] that I could use to try? It seems fairly simple compared to an rpg or something, but you would need more sprites to handle the black/white aspect of the game. I duno, any help?

     18 April 2003, 03:17 GMT


Re: Re: Game Ideas
benryves  Account Info
(Web Page)

Could you not use Virtual PC and TASM?

     14 May 2003, 09:18 GMT


Re: Re: Re: Game Ideas
sfar  Account Info
(Web Page)

if he bought it

     22 May 2003, 02:30 GMT


Re: Re: Re: Re: Game Ideas
Tim G  Account Info
(Web Page)

Virtual PC is very expensive...

     23 June 2003, 06:49 GMT


Re: Re: Re: Re: Re: Game Ideas
frozendevil  Account Info
(Web Page)

yes, very expensive

     6 August 2003, 20:47 GMT


Re: Re: Re: Re: Re: Re: Game Ideas
Devon Stewart  Account Info

Also, VPC sucks hard

     5 November 2003, 00:52 GMT

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