Game Ideas
|
Post your ideas for new games here, or build on ideas posted by other visitors.
|
|
Reply to this item
|
We Need Games that are Awesome for TI 83+
|
aaron barnhart
|
Fire Track 2 rocked. Phoenix 3 was good until we caught onto the patterns and the game wasnt finished anyway. We need games like Phoenix 3 to be complete and we need the great programmers to step down for a while and program some TI 83+ games. If we could get this to happen I could finally get over Mario (takes way too much blocks) and play something with style!
|
|
11 January 2004, 16:50 GMT
|
|
Re: Game Ideas
|
Basic'er
|
Hello Dysfunction!
I was just wondering if anybody knew of an assembler or something like one that can convert BASIC programs to ASM. I don't really care about the capabilities of ASM, i can do everything i need to in BASIC, I just want more mem and more speed.
|
|
12 January 2004, 02:50 GMT
|
|
|
|
|
Re: Re: Game Ideas
|
Nick_S
(Web Page)
|
I don't know of anything that does this(and actually works mind you) BUT, ...read on
I'm, msking my own ti calc programming language!
here is a list of things that are planned, ones with "+" next to them are currently supported
also, all in a TI-BASIC like format, that compiles to z80 asm(only for 83+/se right now,
later will have support for all z80 calcs)
+one-byte vars
+two-byte vars
+strings
string vars(these are kind-of implemented, but no input to them/comparing of them is allowed as of yet)
+utilization of saferam for variables (must be declared by developer, however)
+labels
+call/return subroutine structure
+conditonal goto,call and return commands
"for", "do-while", "repeat-until" and "loop" program flow commands
+clearing home and draw screen
+writing text to both home and draw screen
+big text on graph screen
+inversed text
+interger arithmetic - increase, decrease, add, subtract, multiplication, division, modulo, squareroot
bitwise manipulation - and, or, xor
+automatic stack stabilization upon quiting
+getkey that alows up-left,up-right,down-left and down-right. -Good for a cursor/mouse.
+easy to use sprite commands
+line and pxl stuffs
input [varname]
|
|
20 June 2004, 02:44 GMT
|
|
Game Ideas
|
Justin Lebeau
|
I have been steadily teaching myself TI-BASIC and was looking for any good ideas that may challenge my skills, and also to help improve them. Need basic ideas!
|
|
12 January 2004, 17:26 GMT
|
|
Re: Game Ideas
|
Basic'er
|
Hello, i was just wondering if anyone knew of a Basic-> ASM converter that actually works (well) i downloaded one and it wont work and i cant find another. I have a ti-83 calc (not plus) and windows XP
|
|
13 January 2004, 02:47 GMT
|
|
Compiler Project
|
shkaboinka
(Web Page)
|
WHY DOESNT ANYBODY BOTHER TO TITLE THEIR POSTS? Why should I bother helping people or whatever if I have to read every single post to find out what you want?
...by the way, I am making a high-level OOP compiler for z80; it looks like C++ with TI-Basic commands/keywords/syntax, and has all the capabilities of assembly. It allows several prim datatypes, mutli-dimesnional arrays, sub-routines, OOP, etc.
Any suggestions? (I will finish the test program soon; this is no simple program; having to unravel expressions and handle mem/vars and stuff is a mess..but it will work)
|
|
13 January 2004, 17:47 GMT
|
|
uploading mario worlds
|
gdw
|
I know this probably isn't in the right place but, here's my problem. I'm having a little problem trying to upload my Mario worlds from my calc to my computer. 2/3 of them work fine, but a few say "invalid variable", "invalid filename", or something like that when I try to upload them, and I can't figure out how to fix it. When i go to prgm (on the calc), then down to the file, and enter to paste it to the screen, it says "prgmGW1ArandM(randM(randM(randM(" and not just "prgmGW1A". I plan to submit them to the file archives here. Any help would be greatly appreciated.
|
|
17 January 2004, 00:25 GMT
|
|
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54
You can change the number of comments per page in Account Preferences.
|