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Game Ideas

Post your ideas for new games here, or build on ideas posted by other visitors.

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Game Ideas HELP!
Alec_is_awsome  Account Info

Does any one know if there is a Devpak8x or other assembly programming apps for macs?? I really need one!

     20 December 2007, 20:21 GMT

Re: Game Ideas
madhouse1 Account Info

hey i am working on a computer AI program for a game called reversi (or othello) entirely in basic. for those of you who are familiar with the game: my idea is to use a matrix to check for available moves and the number of pieces each move will reverse. I would store that into the matrix at the coordinates of the available space. what I need is a way of programming it to determine what move is best, but not always make that move. i want it to have a greater chance of making a good move. this is to simulate human error. what is the most run-time and memory efficient way of doing this? run-time is top priority.

     22 December 2007, 18:44 GMT

execlib and openlib
madhouse1 Account Info

what do the execlib and openlib commands do on the 84 plus?

     23 December 2007, 17:10 GMT

sprites
madhouse1 Account Info

hey can anyone tell me the general concept behind making sprites in assembly language? i'm pretty new to asm, so any help would be much appreciated. thanks.

     30 December 2007, 04:43 GMT

Re: Game Ideas
bob1370 Account Info

I think that a cool game to play on the calc would be guitar hero. it would be complicated and i dont even know where to start. but it would be something

     8 January 2008, 21:07 GMT

Game Not Working
KamikazeeWatermelon  Account Info

I've made a BASIC game on my ti-83 plus and it is not working. If you feel that you are good at fixing code, please email me at kamikazee_watermelon674@yahoo.com
I will send the file to you in my reply.

     9 January 2008, 19:54 GMT

Re: Game Ideas
youngramps306 Account Info

I'm a pretty new programmer and I have made several math formula programs. But now I want to make games. Where do I start? Can I use my ti 83 calc.? Or do I need to use my computer? How do you make thingss work/move? please help!!

     11 January 2008, 23:12 GMT

Assassin
Jeramy Curtis  Account Info

I have a cool game idea that im working on and its called Assassin. You have 3 victims to choose and each one has a different storyline and your job is to kill him and not your self or GAME OVER for you

     17 January 2008, 20:36 GMT

Re: Game Ideas
kijana1 Account Info

I'm new to basic programming, and don't know half the commands, let alone the lingo, but I'm trying to make a "space invaders" type program where the user shoots invading aliens, with power-ups, tougher enemies, etc. The problem is, every time I try to edit my program, every thing goes goofy. Should I use subroutines? Also, my programming is rather sloppy, with lot's of labels and variables. Any suggestions on how I can clean it up?

     31 January 2008, 00:05 GMT


Re: Re: Game Ideas
siluro Account Info

Hi yes I did have a similar game I created do you need more info.

Send me your mail address and I will mail u source code of mine

     28 April 2011, 13:44 GMT

Re: Game Ideas
NinjaSE Account Info

I’ve been trying to understand the programming of the TI-83+ and make a game on it, (the PRGM button) but I need help! I’m trying to make something like phoenix or space invaders, and I make the ship move using L1 & L2 for the X & Y coordinates of the ship’s points on a scale of Xmin/max= -47, 47 and the Ymin/max= -31, 31. Each nme ship has 13 points, and their coordinates are stored in 2 lists, LMXNME and LMYNME, in 13-pt chunks & organized so that the ship with the highest Y-values is the 1st chunk, and the last chunk is the one with the lowest Y-values. They are plotted on plot 3 as a scatter plot. At the start of my game program, i define both plot1 & plot3, their lists, and points X & Y. then it goes as follows:
...
:While 1
:getKey->K
:While 0
:getKey->K
:K=0
:End
:DispGraph
:If K=25
:prgmGMEUP
:If K=34
:prgmGMEDOWN
:If K=26
:prgmGMERIGHT
:If K=24
:prgmGMELEFT
:If K=21
:prgm FIRE
:If K=22
:Stop
:End
:

[L2+4=>right, L2-4=>left, L1+4=>up, L1-4=>down]
:(L_ ± 4)-> L_
:DispGraph
:
L1/2(11) are the coordinates for the tip of the ship, V is the origin of the laser, and L is Y to keep the rest of the programming straight.
-prgmFIRE-
:L1(11)->Y
:L2(11)->X
:(X+4)->V
:Y->L
:For(D,V,49,1)
:Pt-On(D,L)
:(D-2)->S
:Pt-Off(S,L)
:End
I can't make it move/shoot at the same time, or while the laser is still on the screen. I know how to make the nme ships move/shoot, but it would create the same problem. I also want to create a save-game system, different weapons, and upgrades, but have little to no idea how to do so. Any ideas? And Can someone explan the following things to me? BASIC, "sprites", ASM programming, MirageOS, ION, and what the "?" on the calculator is for. SOMEBODY PLEASE HELP ME!!!

     4 February 2008, 22:45 GMT

PROGRAMMING HELP
NinjaSE Account Info

I’ve been trying to understand the programming of the TI-83+ and make a game on it, (the PRGM button) but I need help! I’m trying to make something like phoenix or space invaders, and I make the ship move using L1 & L2 for the X & Y coordinates of the ship’s points on a scale of Xmin/max= -47, 47 and the Ymin/max= -31, 31. Each nme ship has 13 points, and their coordinates are stored in 2 lists, LMXNME and LMYNME, in 13-pt chunks & organized so that the ship with the highest Y-values is the 1st chunk, and the last chunk is the one with the lowest Y-values. They are plotted on plot 3 as a scatter plot. At the start of my game program, i define both plot1 & plot3, their lists, and points X & Y. then it goes as follows:
...
:While 1
:getKey->K
:While 0
:getKey->K
:K=0
:End
:DispGraph
:If K=25
:prgmGMEUP
:If K=34
:prgmGMEDOWN
:If K=26
:prgmGMERIGHT
:If K=24
:prgmGMELEFT
:If K=21
:prgm FIRE
:If K=22
:Stop
:End
:
;[L2+4=>right, L2-4=>left, L1+4=>up, L1-4=>down]Each prgmGME____ has 2 lines
:(L_ ± 4)-> L_
:DispGraph

-prgmFIRE-
:L1(11)->Y
:L2(11)->X
:(X+4)->V
:Y->L
:For(D,V,49,1)
:Pt-On(D,L)
:(D-2)->S
:Pt-Off(S,L)
:End
I can't make it move/shoot at the same time, or while the laser is still on the screen. I know how to make the nme ships move/shoot, but it would create the same problem. I also want to create a save-game system, different weapons, and upgrades, but have little to no idea how to do so. Any ideas? And can someone explan the following things to me? BASIC, "sprites", ASM programming, MirageOS, ION, and what the "?" on the calculator is for. SOMEBODY PLEASE HELP ME!!!

     4 February 2008, 22:58 GMT

Re: Game Ideas
NinjaSE Account Info

I’ve been trying to understand the programming of the TI-83+ and make a game on it, (the PRGM button) but I need help! I’m trying to make something like phoenix or space invaders, and I make the ship move using L1 & L2 for the X & Y coordinates of the ship’s points on a scale of Xmin/max= -47, 47 and the Ymin/max= -31, 31. Each nme ship has 13 points, and their coordinates are stored in 2 lists, LMXNME and LMYNME, in 13-pt chunks & organized so that the ship with the highest Y-values is the 1st chunk, and the last chunk is the one with the lowest Y-values. They are plotted on plot 3 as a scatter plot. At the start of my game program, i define both plot1 & plot3, their lists, and points X & Y. I use the following for the lasers. L1/2(11) are the coordinates for the tip of the ship, V is the origin of the laser, and L is Y to keep the rest of the programming straight.
prgmFIRE
:L1(11)->Y
:L2(11)->X
:(X+4)->V
:Y->L
:For(D,V,49,1)
:Pt-On(D,L)
:(D-2)->S
:Pt-Off(S,L)
:End
:
I can't make it move/shoot at the same time, or while the laser is still on the screen. I know how to make the nme ships move/shoot, but it would create the same problem. I also want to create a save-game system, different weapons, and upgrades, but have little to no idea how to do so. Any ideas? And can someone explan the following things to me? BASIC, "sprites", ASM programming, MirageOS, ION, and what the "?" on the calculator is for. SOMEBODY PLEASE HELP ME!!! i'll send you a fuller version to look at cuz they keep deleting this comment.

     4 February 2008, 23:02 GMT

game help
NinjaSE Account Info

I’ve been trying to understand the programming of the TI-83+ and make a game on it, (the PRGM button) but I need help! I’m trying to make something like phoenix or space invaders, and I make the ship move using L1 & L2 for the X & Y coordinates of the ship’s points on a scale of Xmin/max= -47, 47 and the Ymin/max= -31, 31. Each nme ship has 13 points, and their coordinates are stored in 2 lists, LMXNME and LMYNME, in 13-pt chunks & organized so that the ship with the highest Y-values is the 1st chunk, and the last chunk is the one with the lowest Y-values. They are plotted on plot 3 as a scatter plot. At the start of my game program, i define both plot1 & plot3, their lists, and points X & Y. I use the following for the lasers. L1/2(11) are the coordinates for the tip of the ship, V is the origin of the laser, and L is Y to keep the rest of the programming straight.
prgmFIRE
:L1(11)->Y
:L2(11)->X
:(X+4)->V
:Y->L
:For(D,V,49,1)
:Pt-On(D,L)
:(D-2)->S
:Pt-Off(S,L)
:End
:
I can't make it move/shoot at the same time, or while the laser is still on the screen. I know how to make the nme ships move/shoot, but it would create the same problem. I also want to create a save-game system, different weapons, and upgrades, but have little to no idea how to do so. Any ideas? And can someone explan the following things to me? BASIC, "sprites", ASM programming, MirageOS, ION, and what the "?" on the calculator is for. SOMEBODY PLEASE HELP ME!!!

     4 February 2008, 23:06 GMT

Re: Game Ideas
bxsciencer  Account Info

Can anyone give me a way to program ai in basic for chinese poker? i have everything done for it except for how to make the computer select cards, display the cards and remove the cards from the list

     10 February 2008, 19:26 GMT

Attention Grayscale Sprite Artists!
madhouse1 Account Info

hey guys i need somebody to help me design some grayscale sprites for a game i'm developing. contact me at austind 40 @ aol .com (without the spaces). credit will be given for whatever i decide to use, even if i modify it. thanks.

     20 February 2008, 01:31 GMT

game idea
gorringeja4 Account Info
(Web Page)

Hey i was wondering if someone could remake this game from MiniClip to the TI83/84 Calculators? Someone i know wants this game. Thanks. If someone finishes the program, please send it to me (administrator@telvior.com). Thanks.

The game's url is in the url field of this post.

     14 March 2008, 01:08 GMT

Re: Game Ideas
Michael Wilder  Account Info

I was thinking of making a Descent game for the
ti-83+. I thought it would be a good idea to make it an application so it would save memory. Anyone have any ideas? If you would like to help me, please send an e-mail to wildmike123@sbcglobal.net

     20 April 2008, 02:06 GMT

New idea
builderboy2005  Account Info

Has anyone ever played The incredible machine even more contraption game? I have searched the site and haven't found a single mention of it.

Well, i have decided to make a game of it, using omnicalcs sprite function and a neat physics engine. Probably the first version will just have freeplay, but later versions will have problems you need to solve.

feedback? any other ideas?

     30 April 2008, 03:38 GMT

Re: Game Ideas
hotgallardo1 Account Info

does anybody know how to prgm (by yourself) a game (like pacman, or helicopter) on the TI-83+ calculator??? I'm at a loss...:(, if someone could get back to me, I would be most appriciative...

     23 May 2008, 21:57 GMT

Re: Game Ideas
AMkiller Account Info

I'm making a 2 calc linking game for the TI84+,but has somebody a good linking engine for the mini usb-link for this calc?

     25 June 2008, 06:35 GMT

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