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Game Ideas

Post your ideas for new games here, or build on ideas posted by other visitors.

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Re: Game Ideas
parker bush Account Info

I am attempting to make an RPG type game using FLIB, but the map command is tooooo ssssssslllllllooooowww. can anyone figure a way to render a map that scrolls without using asm? Not that there is anything wrong with 68k assembly programming; im just not very good at it.

     28 May 2004, 23:01 GMT


Re: Re: Game Ideas
JAKAS  Account Info

One way would be to use a really long matrix. That would be somewhat fast (if you had a good algorithm) for the homescreen. It would be terrible for the graphscreen, the only way I can think of to do a scroller on the graphscreen would be to have a series of "codes" that draw pictures as you get to them. So everytime you hit the end of the screen, it adds one to a variable that causes the screen to be cleared and go to a differend series of code that draws the next portion of the picture, it wouldn't be a smooth scrolling, but it would get the job done.

     18 June 2004, 19:11 GMT

Re: Game Ideas
Flexico8191  Account Info

Could someone make a game where you have a paddle and have to catch the falling objects? I'd make it myself, but I only program in basic and I'm not too fond of basic games.

     3 June 2004, 17:51 GMT


DDR for 89
choro  Account Info

Hey,

Ive been working on making DDR in 'c' for the 89 and im running into a few problems since im new at 'c'. 1st problem how do you use header files.(im complete newb) 2nd ive got about 20 sprites and when the calc draws the sprite only about have of the pxls apear.

example:
(sprites are in hex but easyer to show in binary)
-(written sprite)- -(diplayed sprite)-
{ - - - 1 - - - - } { - - - 1 - - - - }
( - - 1 1 1 - - - } { - - 1 - 1 - - - )
{ - 1 1 1 - - - - } { - 1 - 1 - - - - }
( 1 1 1 1 1 1 1 1 } { 1 1 1 1 1 1 1 1 }
{ 1 1 1 1 1 1 1 1 } { - - - - - - - - }
{ - 1 1 1 - - - - } { - 1 - 1 - - - - }
{ - - 1 1 1 - - - ) { - - 1 - 1 - - - }
{ - - - 1 - - - - } { - - - 1 - - - - }

I know the sprite i wrote works because i use it in my title screen and it draws completely.

but it doesnt work when i draw if off screen and have it move on screen like in DDR the console games.

plz post or mail me with a soluation... TKS

     4 September 2004, 04:39 GMT

Re: DDR for 89
calcprogramer Account Info

I dont know how to solve your problem but i was wondering how to creat sprits. Do you need to program in ASM or can it be in basic

     9 May 2005, 22:24 GMT


Re: DDR for 89
george linkington  Account Info
(Web Page)

really, binary gives me a headache it is painful.

     12 May 2005, 12:52 GMT

Where are all the full Zelda's for 89?
Ced McD  Account Info

It's frustrating that there are so many great Zelda demos but they all end after only a little while of gameplay! Are there any completed Zelda's for the TI89?

     3 June 2004, 22:06 GMT


Re: Where are all the full Zelda's for 89?
JAKAS  Account Info

Memory problems. If you made a full version of zelda, the size of the program would be astronomicle. The only way you'd be able to fit it is with a Titanium.

     18 June 2004, 19:13 GMT


Re: Re: Where are all the full Zelda's for 89?
Ced McD  Account Info

Someone could make a Zelda game in parts, then. For example, Part 1 takes up a lot of memory on the calc, but it fits, then when you beat it, you delete part 1 and load part 2 with one file remaining that stores saved games. That way there could be a very large Zelda game.

     30 June 2004, 03:08 GMT

new game ZELDA
andrew penguin Account Info

some one pleaze make a GOOD zelda game in ASM pleaze
the origonal NES edition would be nice but any thing will du. e mail me if you have any info on this subject

mongoose64@att.net

     10 June 2004, 01:59 GMT

Re: Game Ideas
Andrew Richardson  Account Info
(Web Page)

I have a very good game idea (I think). The original game can be found at www.addictinggames.com/helicopter.html , or by clicking the URL. It is called the Helicopter Game. I don't know very much about programming advanced games, but this doesn't seem like it would be too hard. I would really like if it was made for the TI-86. Hope you like my idea!

     13 June 2004, 23:04 GMT

89 titanium
g h  Account Info

i cant get any 89 games to work on my 89 titanium. i'm guessing the os is too new, no? any help is appreciated.

     16 June 2004, 23:50 GMT

Re: Game Ideas
bby Account Info
(Web Page)

hey i just wanted every body to know that i found a guy who has games to programe by hand and they have great graphics too. if any body wants to get in touch with him email him at slanksoft@yahoo.com

     18 June 2004, 03:40 GMT

Re: Game Ideas
bby Account Info

does any body know any web sites with games to that i can type i by hand

     18 June 2004, 16:12 GMT

Re: Game Ideas
Davy Anthonissen  Account Info
(Web Page)

A question for Visual Basic programmers:
Can someone explane me how you open a file in Visual Basic 6.0? Thanks very much

     23 June 2004, 09:39 GMT


Re: Re: Game Ideas
ti_guy  Account Info

What do you mean by open a file? Do you mean open a new one or an exisiting one?

     29 June 2004, 21:53 GMT

PLEASE HELP!!!!!!!!!!!!!!!!!!!!!!!!!
MajorMind  Account Info

hey can someoneplease email me and give me an instant messenger for calc or rpg or any funny programs because i cant program complex programs very well and i dont have a link cable please help me!!!!!!!!!!!

P.S.i have a TI 83+ with BASIC and i'll be eternally grateful...my AIM=majormind329

     23 June 2004, 18:26 GMT

Windows Z80 Assembler Based On Mon83
Nick_S  Account Info

as TASM and DevPac8x DO NOT seem to like WindowsXP emulating DOS i have an idea
someone make a WINDOWS EXECUTABLE(vb?) that has a assembling strcuture based offa mon83(works great and is simple)
here's how it would work

instead of a string(like the calc version used) it could "read" from a .txt., .asm, .z80, .etc. file and depending on the insrtuct and args make the
appropreate hex code and put that in a "blank"* .8xp file
[blank menaing it has no actual executed code
initially, but has the stuff in it that says, im a
compiled 83+ asm prog, etc. in it]

Id like some feedback on this idea

Good/Bad?

plz reply

     24 June 2004, 05:19 GMT

Patching The TI-OS Routines
Nick_S  Account Info

Has anyone ever tried to do this?

Make_grbuffcopy_!!FAST!!:
ld hl,ionfastcopy
ld de,_grbuffcopy
ld bc,ion_fcopy_end - ion_fcopy
ldir
ret
ion_fcopy:
;code for ionfastcopy here
ion_fcopy_end:

cuz if this works then I'd go out of my way find out
how all/most of the romcalls work, write FASTER
version of those routines(w/ identical outputs) then
I'd make a program that copies these routines into the
OS. If enough of the romcalls were overwritten
over execution speed of just about everything would go up

anyone think this is a good idea?
for one we could get rid of the portion of code that perhibits user-defined tokens
(think,... OMNIcalc on OS>v1.14.. :D )

Anyone wanna give soem feedback?

- Nick_S
"Mmm...byte-sized programs..."

     24 June 2004, 09:36 GMT

Error:Invalid Relocation....
jschmidty89 Account Info

On my TI-89, when I try to run some programs such as ctc2 I get this error message that says something like "Error: Invalid Relocation in memory of ASM program. I read some stuff and saw that TTStart, Explorer89, and super start would fix my problem, but they didn't. I tried to run Explorer89 and it gave me the error. PLEASE HELP ME!!!! I'm new to the 89. Oh, and why does my free RAM decrease everytime I get the error?? TY.

     1 July 2004, 00:35 GMT

Re: Game Ideas
cainfft008  Account Info

Someone needs to make a good Final Fantasy Tactics game. Any takers...?

     1 July 2004, 18:14 GMT

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