<< SOLAR STRIKER >>
The ultimate (?) Shoot'em up
for Ti89, Ti92 and Ti92+
By Brian TRIBONDEAU & Benoît SCHERRER
WEB : http://www.ti-fr.org/t3
SOMMAIRE
I ] Description
II ] Requirements
III ] Functioning
IV ] Historical
V ] Contacting us
VI ] Thanks, etc...
SolarStriker is a Shoot'em up in
greyscales conceived to exploit at best the power of 68000
processors, as well as the associated memory capacity. Thats
why the whole game has been written in assembly, and none of the
graphics has been compressed, in order to live up immediately to
the users expectations. The title and the general
functioning come from the Gam-Boy version of the game, the
appearance and the movement of the bonuses, as well as the
differential scrolling, are inspired by Tyrian on PC. The menus
are based ( or try to be... ) on an interface in transparency,
and the idea of the metaballs comes from the very numerous demos
viewed on PC.
Most of the graphics have been taken from the Game-Boy version,
as well as the movements. The level editor allows you to recreate
a completely different game, because the use of the sprite and
movement tables allows to build hundreds of new enemies, and even
to develop a new scenario by rebuilding the graphic part of the
game.
Its necessary to install a shell on your calculator :
TI92 (I & II) |
TI89 ou TI92+ (HW1 & HW2) |
Fargo II byDavid
Ellsworth |
DoorsOS II
by Xavier Vassor, or any other compatible
shell. |
Memory : About 15 Kilobytes free are needed to start the game, and about 30KB in RAM to store it. The global size depends on that of the levels only, and each level may reach a considerable size (64 KB) and can be archived. But as a level of 64 Kilobytes represents more than 300 sprites of size 32*32, its very improbable to see one before a long time ! Concerning the creation of levels, it is essential to refer to the documentation provided with the SDK.
Effect |
Keys for TI89 | Keys for TI92 & TI92+ |
Validation
in the menus. Fire during the game. |
2ND | LOCK |
Moving in
the menus. Moving during the game. |
Directional PAD | Directional PAD |
Return to the main menu during the game. | SHIFT | SHIFT |
Pause | DIAMOND | 2ND |
Note : The auto-fire is automatically engaged, so no need to smash in the key as when you start a game in Phoenix. My poor TI suffered from all these people (of which me ! ) who wanted to play it and simulate the Rapid fire unit
OR |
||
To start the game, just write Solar() and press Enter |
With a shell, just select Solar and press Enter |
VERSION | AVAILABILITY | DESCRIPTION |
0.10 Alpha | TI92 |
|
0.11 Alpha | TI89,TI92(+) |
|
0.12 Alpha | TI89,TI92(+) |
|
0.13 Alpha | TI89 |
|
0.20 Bęta | TI92 |
|
0.30 Bęta | TI92 |
|
0.50 Bęta | TI92 |
|
0.60 Bęta | TI89,TI92(+) |
|
0.65 Bęta | TI92 |
|
0.70 Bęta | TI92 |
|
0.90 Bęta | TI89,TI92(+) |
|
Final |
This version is the last, and the program can be considered as finished. |
To report a bug or a crash, it is indispensable to precise the game version, the ROM version, the shell used and the circumstances of the crash, otherwise there wont be any answer from us ! You can also ask us questions about the game and its functioning, as far as the answer is not in the documentation. Concerning questions about 68000 assembly, use the Jimmy Mardells guide as much as possible. The documentation of Fargo and DoorsOS also includes a lot of help files concerning the hardware-related routines ( keyboard, traps, auto-ints, etc... ). Well answer as often as possible if the answer is not in a 68k tutorial. On the other hand, if it is for offering us a good job well remunerated, which doesnt take too much time, do certainly not hesitate to contact us ;)
Authors of the SolarStriker project :
Brian TRIBONDEAU :
- Game routines (moving, fire, collisions, etc...)
- Menus
- Graphics
- French documentation
- SolarStriker : Episode I
Mail : brian.t@free.fr
Benoît SCHERRER :
- Differential scrolling
- Management of the external files
- Score displaying
- Level editor in C++ for Windows
Mail : p.c.scherrer@wanadoo.fr
Jeremie KNUSEL :
- English documentation
We insist on thanking all those who helped us to release this project, in one way or another. Mainly in alphabetical order, and hoping we dont forget anybody :
Programmers, testers, webmasters,
etc...
- Jean-Baptiste CANAZZI
Thanks a lot to him for his program PCX2BIN which will have been
very helpful, as well as for all his precious advises.
- Thomas CORVAZIER
- Patrick DAVIDSON
- DeathWolf
- Florian DREVET
For his excellent Zguide
- David ELLSWORTH
For Fargo II
- Frédéric JOUAULT
- Robert MACUBA
- Patrick PELISSIER
- Nicolas POUILLOUX
- Xavier VASSOR
For DoorsOS and the phone bills
- Rusty WAGNER
For VirtualTI68k
- The staff of Ti-Fr
Personal and futile thanks from :
Brian TRIBONDEAU :
- Pascal LECLERC
- Alexandre ONZON
- Alexandre FONTAINE
- EFREI - P1 2004
Benoît SCHERRER :
- Vincent SCHERRER
- Anton IVANOV
- Jerome HAMM
http://www.ti-fr.org/t3 ou brian.t@free.fr
SOLARSTRIKER TI89,
TI92, TI92(+)
By Brian Tribondeau & Benoît
Scherrer