I. A small
introduction
The way David and Lelani battled was turn based.
This means that every member of the party can do select an act
(which is carried out immediately) and when every member of
the party has done an act the turn shifts and the next
party can attack. There are two parties in TVF, Enemies and
David&Lelani.
When you get attacked the you see
numbers popping up on top of your screen. These numbers
indicate the enemy level (right-left == top-down). For bosses
the levels are unknown and thus harder to estimate if you can
handle them.
When you attack an enemy
there pops-up a small attack status bar on top of
his head which notifies you of any specialities and damage you've
dealed. I will address this bar as the Attack Status Bar
(AS-Bar).
II. Acts
There are 3 different kinds of acts a character can carry
out, and they can only do one act per turn. Different acts
are;
1) Physical attack.
This means you attack with a weapon. You can do this by
selecting 'Attack' in the main battle menu and selecting the
enemy you want to attack.
2)
Spells. This is an act which only Lelani could
carry out. There is one self spell (heal) and 12 damaging
spells. To cast a spell, select 'Magic' in the main battle
menu and select one of your spellbooks and pick a spell. You
can gain more spellbooks and spells by fullfilling quests.
3) Item.
You can let a character use an item. You can also let
characters use items on other characters. Like Lelani gives
David an apple.
III. Weapons
This paragraph explains all about weapons and why different
weapons hurt different enemies more or less.
Every
equipment has a speciality and a type i.e. the Deadly Claymore
where Claymore is the type of weapon and Deadly is it's
speciality. Every enemy is sensitive for one type of
speciality, hitting that enemy with that speciality will cause
a doubling of the
damage. When this happens you will notice 'Effect!' in the AS-bar. Below I have put a
table of which type of speciality hurts which enemy.
Speciality |
Enemy |
Normal |
No effectiveness. Damage stays the
same. |
Wizard's |
Extra effective against Sorcerrer
and Sorcerres. |
Hunter's |
Extra effective against Knight and
Helmet. |
Deadly |
Extra effective against Zomby
and Skeleton Pirate. |
Stone |
Extra effective
against Dwarve and Evil Orb. |
Dark |
Extra effective against
Orc and Bat. |
Broken |
Ouch...your weapon is broken. Raw damage is
halfed. |
There are also some weapons that are more
effective against certain types of enemies. When you hit the
enemies with their weakness weapon a certain amount of damage
is added to your raw damage.
Below I've put up a small table of which type of weapon is
effective against which type of enemy.
Speciality |
Enemy |
Note in AS-Bar |
Extra Damage |
Edged weapons |
Extra effective against
Sorcerrer and Sorcerress. | Slash! |
20 |
Blunt
weapons |
Extra effective against
Zomby and Skeleton Pirate (anyone remember
Diablo?). | Holy! |
23 |
Range
weapons |
Extra effective against
Bat. | Pierce! |
30 |
Aside from the effectiveness every
weapon also belongs to a certain class. Since some weapons are
stronger in their type then others. When you attack damage is
multiplied by the weapon class of the weapon. Below is a table
that shows all classes and weapons.
Edged Weapon |
Class |
Dagger |
1 |
Sword |
2 |
Blade |
3 |
Claymore |
4 |
Blunt Weapon |
Class |
Club |
1 |
Mace |
2 |
Axe |
3 |
Hammer |
4 |
Range Weapon |
Class |
Sling |
1 |
Bow |
2 |
Battle Bow |
3 |
War Bow |
4 |
The final damage calculation formula looks
like this:
Damage = (RawDamage*WeaponClass+ExtraDamage)*WeaponSpecialityModifier
Where WeaponSpecialityModifier is 1 or 2
depending on the effectiveness as explained above. Now go derive tactics for
this game :).
IV. Armor
In TVF armor is split
up in two parts. The body armor and the shield. Just as with
weapons this equipment also has speciality. But the effect of
this speciality is exactly the reverse of the speciality of
your weapon. Now, enemy damage get's halfed when his
speciality matches your armor or shield speciality. So to know
which armor is best against which type of enemy can be
extracted from the weapon speciality table.
-
When your shield speciality matches
the enemy speciality damage is multiplied by 0.75.
When this happens 'Weak!' pops up in the
AS-Bar.
-
When your body
armor speciality matches
the enemy speciality damage is multiplied by
0.75. When this happens 'Weak!' pops up
in the AS-Bar.
-
When both your armor
and shield are of the same speciality damage is multiplied
by 0.56 (0.75*0.75 ;)) and 'Vain!' pops up in the
AS-Bar.
-
When an armor-item is broken, damage
is multiplied by 1.5.
There are five armor classes.
Shield |
Class |
Buckler |
0 |
S. Shield |
1 |
Shield |
2 |
Storm Shield |
3 |
Gothic Shield |
4 |
Body Armor |
Class |
Rags |
0 |
Robe |
1 |
Armor |
2 |
Mail |
3 |
Plate |
4 |