The Forest

Credits

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"Thank you John Williams and Enya, for your inspirational music."

Below there's a list of general credits, betatest credits, special credits and music credits. Especially the people in special credits deserve credits for what they have done, they have shaped the game together with me.

I. General Credits

 
Hans Törnqvist Invaluable programming support!
Jason Clardy Interesting programming idea for external maps!
Durk Kingma The support and programming help!
Patai Gergely Invaluable programming help.
Vincent Juenemann Beta testing, always saying: "That's not good enough!", and ofcourse support.
Hideaki Omuru His AND/XOR clipping sprite routine!
Sam Heald I remember I have asked some programming question. And I used some of his graphics early in the project.
The guys from SiCoDe, Void and XCoderz. If it weren't for them I think I would have broken down in the process of trying to find my way into the community.
Joe Pemberton Pointing out some TI83+ programming issues.
Dann Weiss Programming help!
Forum regulars Idea input, support, you know who you are.....!
Joe Flint Programming help.
Paul Robson His 12x12 sprite routine.
Joe Wingbermuehle All his ION routines.
All those people who mailed with comments, suggestions and compliments. For giving me inspiration to finish the game!
You For playing this game.


II. Betatest Credit

 
Cyan This guy really went out of his way to test the game. I must have around 10 a4 papers with comments/ideas/bugs/errors etc.
blueskies Extensive testing and reporting important bugs.
Peter Astrug For betatesting the ticalc.org BETA I released. He pointed out some bugs in the latest version and this version.
rand0mProgramer Ideas for improvement and general bugs.
kv83 Very early BETA testing. You've probably forgot (I have) but I think you've been usefull :).
Iambian aka RAW Pointing out the "doesn't show up in shell" problem.
Timendus For the comments and critisism about the game in general. And ofcourse bugs.
GuillaumeH General bugs and pointing out the "item problem".


III. Special Credit

There are two people that really made a difference for this game. Their names are Alexander Hansson (or as he likes to be called Alexander Handsome) a Swedish citizen and Shawn McAndrews an American citizen. First let me tell you about Alex.
That boy got a whole lot of history that's is probably unknown to most people. You could call him the first one who tried to surpass the anarchic rule of Dying Eyes and Joltima. Back in September 2001 I stumbled onto his game Tyron (which is a featured game at ticalc.org) in the Ticalc archive. I was impressed by the graphic quality. I contacted him and soon he became my internet buddy. He tought me all the basic of ASM programming and we decided I would take on the story and map making for Tyron. But just as many other RPG programmers, Alex lost interest and some things that should not have been forgotten were lost...(I just had to put in this one :)). Basically he lost interest in calculators. Even before he lost interest I had already decided to start my own RPG. Luckily he was able to give me code snippets to get me on my way and alot of graphics. TVF sprouted from the remains of the project he once started. If I wouldn't met up with him...TVF would have never been released.
Now let me tell you about Shawn McAndrews. Our contact is actually quite recent but it has been invaluable for the final product. He has made various graphics that make the game look as good as it does now :P. But the most important thing he did was his beta testing. I can't imagine the time it cost him to play the game and give me such  massive reports all the time :). All his comments helped me perfectionise the things that weren't good. He might not think he made such a difference, but he did. Thanks Shawn!